29.06.2012, 23:42
My script Tells me This when i try to add another line
How can i fix this? and make more duty points
The duty Lines
PHP код:
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54039) : error 075: input line too long (after substitutions)
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : error 001: expected token: ",", but found "-integer value-"
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : warning 215: expression has no effect
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : warning 215: expression has no effect
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : warning 215: expression has no effect
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : error 001: expected token: ";", but found ")"
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : warning 217: loose indentation
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : error 029: invalid expression, assumed zero
C:\Users\Snor !\Desktop\Real Life ENG\gamemodes\mazda.pwn(54041) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
The duty Lines
PHP код:
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Criminals can not go on duty!");
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 || IsAFreecop(playerid))
{
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* You are Banned from Cop Duty!");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 6,220.4274,74.9089,1005.0391) || IsPlayerInRangeOfPoint(playerid, 6,1345.89,521.74,1067.76) || IsPlayerInRangeOfPoint(playerid, 6,354.1142,154.9421,1025.7964) || IsPlayerInRangeOfPoint(playerid, 6, 1565.35,-1671.68,1723.10) || IsPlayerInRangeOfPoint(playerid, 6, 233.5504,124.9487,1003.2188) || IsPlayerInRangeOfPoint(playerid, 6,203.5945,1869.5051,13.1406) || IsPlayerInRangeOfPoint(playerid, 6,-1342.0365,494.2091,11.1953) || IsPlayerInRangeOfPoint(playerid, 6,-1342.0365,494.2091,11.1953) || PlayerInfo[playerid][pLocal] != 255)
{
if(PlayerInfo[playerid][pDuty] == 0)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Voluntary Officer %s took a Badge and a Gun from his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 41, 150);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerColor(playerid,COLOR_NEUTRALBLUE);
PlayerInfo[playerid][pDuty] = 1;
PlayerInfo[playerid][pChar] = 71;
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, factionskin);
SaveGuns(playerid);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip for equipments // Type /undercover to see UC Skins!");
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip, /agent and /undercover for equipments & Skins!");
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
format(string, sizeof(string), "* Sheriff %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip and /Sheriff for equipments & Skins!");
}
else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
format(string, sizeof(string), "* Army Member %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip For equips!");
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
format(string, sizeof(string), "* Goverment Member %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip For equips!");
}
SendClientMessage(playerid, COLOR_WHITE,"* If you wish to use your tazer type /tazer");
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
PlayerInfo[playerid][pTazerBullets] = 20;
PlayerInfo[playerid][pDuty] = 1;
SetPlayerToTeamColor(playerid);
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, factionskin);
AttachWeaponCorrectly(playerid, 23);
}
else if(PlayerInfo[playerid][pDuty] == 1)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Voluntary Officer %s places his Badge and Gun in his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
PlayerInfo[playerid][pDuty] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
PlayerInfo[playerid][pChar] = 0;
SetPlayerWeapons(playerid);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
OnSwatDuty[playerid] = 0;
format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
OnTacticalDuty[playerid] = 0;
format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
OnSpecialFDuty[playerid] = 0;
format(string, sizeof(string), "* Sheriff %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
OnSpecialFDuty[playerid] = 0;
format(string, sizeof(string), "* Army Member %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
format(string, sizeof(string), "* Goverment Member %s places his Badge and Gun in his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeSetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
PlayerInfo[playerid][pDuty] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
AttachWeaponCorrectly(playerid, 99);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "** You are Not At the Equip Point! !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1222.1793,-1246.3489,1287.8243))
{
SendClientMessage(playerid, COLOR_GRAD1, "You are not at the Medic Lockers!");
return 1;
}
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
Medics -= 1;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need.");
SendClientMessage(playerid, TEAM_GROVE_COLOR, "* Hint: Type /Medicskin to change your skin.");
JobDuty[playerid] = 1;
Medics += 1;
SetPlayerColor(playerid, 0xFF828200);
}
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
PizzaBoys -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
PizzaBoys += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername);
OOCNews(0xFF7E00AA,string);
}
}
else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
Mechanics -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
Mechanics += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername);
OOCNews(0x2993EDAA,string);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !");
}
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /duty",d,m,y,h,mi,s,sendername);
CommandLog(string);
}
return 1;
}