Creating a new dealership
#1

hey guys i have a current car dealership that replaces a house car in from of the players house i wanna make it so when they buy the car it pops up at the dealership and they have to park there car i was wondering if any can help with a tutorial or if someone has a filterscript that does this.
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#2

Could you post the code you're using here please?
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#3

what part of the code do you need me to post the purchase command
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#4

this is the purchase command for the car lot

Код:
dcmd_purchase(playerid,params[])
{
	if(!strlen(params))
	{
	    new vehicleid;
	    vehicleid = GetPlayerVehicleID(playerid);
		if(vehicleid >= 36 && vehicleid <= 100)
		{
		    if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
			{
				new str1[256],pname[24],houseid;
				GetPlayerName(playerid, pname, 24);
				format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
				houseid = dini_Int(str1, "Houseid");
				if(houseid!=-255)
				{
				    if(PlayerInfo[playerid][pLevel] < 3)
				    {
	                    SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Sorry shopper, your level is too low. You must be level 3 or higher to purchase a car from us.");
	                    return 1;
				    }
				    else
				    {
				        //vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]
				        if((vehicleid >= 72 && vehicleid <= 99) && GetPlayerMoney(playerid) >= 600000 && PlayerInfo[playerid][pLevel] >= 25)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -600000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;

				        }
				        else if(GetPlayerMoney(playerid) >= 150000 && PlayerInfo[playerid][pLevel] >= 200 && vehicleid == 100)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -150000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 21000 && PlayerInfo[playerid][pLevel] >= 4 && vehicleid == 36)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -21000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pLevel] >= 2 && vehicleid == 37)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -10000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 25000 && PlayerInfo[playerid][pLevel] >= 4 && vehicleid == 38)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							F_GivePlayerMoney(playerid, -25000);

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 24000 && PlayerInfo[playerid][pLevel] >= 8 && vehicleid == 39)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -24000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 40000 && PlayerInfo[playerid][pLevel] >= 12 && vehicleid == 40)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -40000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 20000 && PlayerInfo[playerid][pLevel] >= 4 && vehicleid == 42)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -20000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 39000 && PlayerInfo[playerid][pLevel] >= 10 && vehicleid == 43)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -39000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 23000 && PlayerInfo[playerid][pLevel] >= 8 && vehicleid == 44)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -23000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 35000 && PlayerInfo[playerid][pLevel] >= 9&& vehicleid == 45)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -35000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 20000 && PlayerInfo[playerid][pLevel] >= 4 && vehicleid == 46)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -20000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pLevel] >= 2 && vehicleid == 47)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -10000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 27000 && PlayerInfo[playerid][pLevel] >= 8 && vehicleid == 48)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -27000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 5000 && PlayerInfo[playerid][pLevel] >= 1 && vehicleid == 49)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -5000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 22000 && PlayerInfo[playerid][pLevel] >= 2 && vehicleid == 50)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -22000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pLevel] >= 3 && vehicleid == 51)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -10000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 15000 && PlayerInfo[playerid][pLevel] >= 3 && vehicleid == 52)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -15000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 100000 && PlayerInfo[playerid][pLevel] >= 30 && vehicleid == 53)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -100000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 70000 && PlayerInfo[playerid][pLevel] >= 25 && vehicleid == 54)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -70000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 16000 && PlayerInfo[playerid][pLevel] >= 3 && vehicleid == 55)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -16000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 35000 && PlayerInfo[playerid][pLevel] >= 9 && vehicleid == 56)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -35000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 60000 && PlayerInfo[playerid][pLevel] >= 20 && vehicleid == 41)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -60000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 23000 && PlayerInfo[playerid][pLevel] >= 5 && vehicleid == 58)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -23000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 45000 && PlayerInfo[playerid][pLevel] >= 6 && vehicleid == 59)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -45000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 60000 && PlayerInfo[playerid][pLevel] >= 5 && vehicleid == 60)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -60000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 80000 && PlayerInfo[playerid][pLevel] >= 8 && vehicleid == 61)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -80000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 90000 && PlayerInfo[playerid][pLevel] >= 10 && vehicleid == 62)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -90000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 75000 && PlayerInfo[playerid][pLevel] >= 12 && vehicleid == 63)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -75000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 60000 && PlayerInfo[playerid][pLevel] >= 12 && vehicleid == 64)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -60000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 90000 && PlayerInfo[playerid][pLevel] >= 5 && vehicleid == 65)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -90000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pLevel] >= 8 && vehicleid == 66)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -10000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 70000 && PlayerInfo[playerid][pLevel] >= 5 && vehicleid == 67)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -70000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 30000 && PlayerInfo[playerid][pLevel] >= 8 && vehicleid == 68)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -30000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 36000 && PlayerInfo[playerid][pLevel] >= 20 && vehicleid == 69)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -36000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 28000 && PlayerInfo[playerid][pLevel] >= 17 && vehicleid == 70)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -28000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
						}
				        else if(GetPlayerMoney(playerid) >= 50000 && PlayerInfo[playerid][pLevel] >= 10 && vehicleid == 71)
				        {
							new house[256];
							format(house, sizeof(house), "Houses/houseid%d",houseid);
					        dini_IntSet(house, "CarModel", GetVehicleModel(GetPlayerVehicleID(playerid)));
							F_GivePlayerMoney(playerid, -50000);

				          	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot, zHouseCar;
							zHouseCar = cInfo[houseid][CarID];
							SetVehicleToRespawn(zHouseCar);
				          	GetVehiclePos(zHouseCar, vehx, vehy, vehz);
				          	GetVehicleZAngle(zHouseCar, z_rot);
							DestroyVehicle(zHouseCar);
                            zHouseCar = CreateVehicle(dini_Int(house, "CarModel"),vehx,vehy,vehz,z_rot,0,0,7200); // buffalo_kelhouse

							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Thank you shopper, you have purchased this vehicle for your home!");
							SendClientMessage(playerid, COLOR_TAI, "(CARLOT) You vehicle will be delivered to your home ASAP.");
							return 1;
				        }else{
		                    SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Sorry shopper, your level is too low or you don't have the money to purchase a car from us.");
		                    return 1;
						}
					}
				}
				else
				{
                    SendClientMessage(playerid, COLOR_TAI, "(CARLOT) Sorry shopper, you do not own a house. You must own a house to purchase a car from us.");
                    return 1;
				}
			}
			return 1;
		}
		return 1;
	}
	return 1;
}
this is the command to park car the players car

Код:
dcmd_parkcar(playerid,params[])
{
    #pragma unused params
	new str1[256],houseid;
	format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(ReturnPlayerName(playerid)));
	houseid = dini_Int(str1, "Houseid");

    new PlayerVehicle;
	if(GetPlayerState(playerid) == 1 || !IsPlayerInAnyVehicle(playerid))
	{
	    SendClientMessage(playerid, red, "{ff0000}[Error:] {dfebff} You cannot park a vehicle without being in one first!");
	    return 1;
	}
	if(houseid!=-255)
	{
	}
	else
	{
	    SendClientMessage(playerid, red, "{ff0000}[Error:] {dfebff} You must own a house first, before you can park a car for it!");
	    return 1;
	}
	new housecar;
    PlayerVehicle = GetPlayerVehicleID(playerid);
	housecar = eVehInfo[PlayerVehicle][HID];

	if(housecar != houseid)
	{
	    SendClientMessage(playerid, red, "{ff0000}[Error:] {dfebff} You must be in your own house car to park it!");
	    return 1;
	}

	if(PlayerVehicle >= house0 && PlayerVehicle <= house194)
	{
		new house[256];
		format(house, sizeof(house), "Houses/houseid%d",houseid);

       	new Float:vehx, Float:vehy, Float:vehz, Float:z_rot;
       	GetVehiclePos(GetPlayerVehicleID(playerid), Float:vehx, Float:vehy, Float:vehz);
		GetVehicleZAngle(GetPlayerVehicleID(playerid), z_rot);

        dini_FloatSet(house, "CarX", vehx);
		dini_FloatSet(house, "CarY", vehy);
		dini_FloatSet(house, "CarZ", vehz);
		dini_FloatSet(house, "CarA", z_rot);


		SendClientMessage(playerid, COLOR_TAI, "{5c99ff}[Server:] {dfebff} You have successfully parked your vehicle. It will respawn here after the next server restart.");
		return 1;
	}
	return 1;
}
Reply
#5

Okay I don't have the time right now to script this. I have to go to bed cause I work thirds tonight.

But here's your situation.
The cars you own in your script are housecars.

You need to make a new enum called zveh, or whatver you want to name it.
And then set it up so that instead of it saving as a zhousecar it saves as a zveh

Then setup zveh to just spawn the car at whatever coordinates you wish, then allow them to /park it.

If you don't know how to do all this, or if it doesn't make sense to you at all, I can do it for you.
But not right now.
Reply
#6

alright i will try doing it step by step have a good evening
Reply


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