18.06.2012, 16:55
pawn Код:
C:\Users\Stefan Dorst\Desktop\Volcom Rp\gamemodes\SRP.pwn(16246) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
pawn Код:
command(flash, playerid, params[])
{
new vehicleid,panels,doors,lights,tires;
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
return SendClientMessage(playerid, -1, "* You are not the driver!");
}
new pveh = GetPlayerVehicleID(playerid);
if (!GetVehicleModel(pveh)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");
if (IsValidObject(obj[pveh]) || IsValidObject(obj2[pveh])) return SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[pveh]), DestroyObject(obj2[pveh]);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
if(LightPwr[vehicleid] == 1)
{
UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
else// error line <<<<<<<<<<<<<<<<<<<<<<<<
UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
Flasher[vehicleid] = 0;
}
switch (GetVehicleModel(pveh))
{
case 596:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 597:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 598:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 599:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 541://bullet
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 426://premier
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 427://enforcer
{
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 560://sultan
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 490://FBI
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
default:
{
return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");
}
}
return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!");
}