18.06.2012, 16:02
Hello,
I played another RP server and there I saw that they used /flash to put flash on and /flash to put them off.
I made a script for /flash and /flashoff but maybe someone on the forum can make /flash to /flash for on and if the lights are on then /flash for off.
I played another RP server and there I saw that they used /flash to put flash on and /flash to put them off.
I made a script for /flash and /flashoff but maybe someone on the forum can make /flash to /flash for on and if the lights are on then /flash for off.
pawn Код:
command(flash, playerid, params[])
{
new vehicleid,panels,doors,lights,tires;
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
return SendClientMessage(playerid, -1, "* You are not the driver!");
}
new pveh = GetPlayerVehicleID(playerid);
if (!GetVehicleModel(pveh)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");
switch (GetVehicleModel(pveh))
{
case 596:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 597:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 598:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 599:
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(obj2[pveh], pveh, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 541://bullet
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 426://premier
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 427://enforcer
{
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 560://sultan
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
case 490://FBI
{
obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(obj[pveh], pveh, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
Flasher[vehicleid] = 1;
}
default:
{
return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");
}
}
return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!");
}
command(flashoff, playerid, params[])
{
new vehicleid,panels,doors,lights,tires;
new pveh = GetPlayerVehicleID(playerid);
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
{
if (IsValidObject(obj[pveh]) || IsValidObject(obj2[pveh]))
SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[pveh]), DestroyObject(obj2[pveh]);
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
if(LightPwr[vehicleid] == 1)
UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
else
UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
Flasher[vehicleid] = 0;
}
return 1;
}