[Pedido] Driver By
#1

oi queria que alguйm ajudasse

uma base um um ant db que tira o player do carro que ta atirando

vlws, +reep
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#2

Mas que retire o player do carro depois de matar, ou antes da morte da vitima?
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#3

@EDIT

fail
@EDIT

PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
    if(
GetPlayerState(killerid) == PLAYER_STATE_PASSENGER)
    {
        
RemovePlayerFromVehicle(killerid);
    }
    return 
1;

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#4

Quote:
Originally Posted by EditPawn
Посмотреть сообщение
@EDIT

fail
@EDIT

PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
    if(
GetPlayerState(killerid) == PLAYER_STATE_PASSENGER)
    {
        
RemovePlayerFromVehicle(killerid);
    }
    return 
1;

isso isso, mas antes da morte
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#5

seria ?
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
    {
        RemovePlayerFromVehicle(playerid);
    }
    return 1;
}
tenta ae
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#6

pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(IsPlayerInAnyVehicle(playerid))
    {
        RemovePlayerFromVehicle(playerid);
    }
    return 1;
}
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#7

Tenta assim:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_FIRE)
    {
        if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_PASSENGER && GetPlayerTargetPlayer(playerid) != INVALID_PLAYER_ID)
        {
            RemovePlayerFromVehicle(playerid);
        }
    }
    return 1;
}
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#8

Quote:
Originally Posted by EditPawn
Посмотреть сообщение
seria ?
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
    {
        RemovePlayerFromVehicle(playerid);
    }
    return 1;
}
tenta ae
hm o codigo parece funcionar vo testar ++rep
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