Warning
#1

I have this warning sites:
Код:
E: \ SA-MPR ~ 1 \ RNT \ GAMEMO ~ 1 \ NTR.pwn (420): warning 213: tag mismatch
E: \ SA-MPR ~ 1 \ RNT \ GAMEMO ~ 1 \ NTR.pwn (421): warning 213: tag mismatch
E: \ SA-MPR ~ 1 \ RNT \ GAMEMO ~ 1 \ NTR.pwn (424): warning 213: tag mismatch
E: \ SA-MPR ~ 1 \ RNT \ GAMEMO ~ 1 \ NTR.pwn (425): warning 213: tag mismatch
E: \ SA-MPR ~ 1 \ RNT \ GAMEMO ~ 1 \ NTR.pwn (578): warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


5 Warnings.
Callback:
Код:
public OnPlayerEnterVehicle (playerid, vehicleid, ispassenger)
{
{
# define Textdrawtext1 9
# define Textdrawtext3 11
new string [256];
format (string, sizeof (string), "~ r ~ g ~ Press ~ 2 ~ g ~ to fix the car and you click ~ g ~ r ~ ~ r ~ ~ to add NITRO!");
TextDrawSetString (Textdrawtext1, string);
TextDrawShowForPlayer (playerid, Textdrawtext1);
new zbstring [256];
format (zbstring, sizeof (zbstring), "___Press ~ ~ w ~ r ~ Click for hide this message!");
TextDrawSetString (Textdrawtext3, zbstring);
TextDrawShowForPlayer (playerid, Textdrawtext3);
}
return 1;
}
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#2

Код:
public OnPlayerEnterVehicle (playerid, vehicleid, ispassenger)
{
        new Text:Textdrawtext1, Text:Textdrawtext3;
	new string [256];
	format (string, sizeof (string), "~ r ~ g ~ Press ~ 2 ~ g ~ to fix the car and you click ~ g ~ r ~ ~ r ~ ~ to add NITRO!");
	TextDrawSetString (Textdrawtext1, string);
	TextDrawShowForPlayer (playerid, Textdrawtext1);
	new zbstring [256];
	format (zbstring, sizeof (zbstring), "___Press ~ ~ w ~ r ~ Click for hide this message!");
	TextDrawSetString (Textdrawtext3, zbstring);
	TextDrawShowForPlayer (playerid, Textdrawtext3);
	return 1;
}
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#3

pawn Код:
public OnPlayerEnterVehicle (playerid, vehicleid, ispassenger)
{
    new Text:Textdrawtext1, Text:Textdrawtext3;
    new string [128];
    format (string, sizeof (string), "~ r ~ g ~ Press ~ 2 ~ g ~ to fix the car and you click ~ g ~ r ~ ~ r ~ ~ to add NITRO!");
    TextDrawSetString (Textdrawtext1, string);
    TextDrawShowForPlayer (playerid, Textdrawtext1);
    format (string , sizeof (string ), "___Press ~ ~ w ~ r ~ Click for hide this message!");
    TextDrawSetString (Textdrawtext3, string );
    TextDrawShowForPlayer (playerid, Textdrawtext3);
    return 1;
}
But, and your TextDraw's definitions?
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#4

LOL,thx
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