29.05.2012, 10:27
Код:
#include <a_samp> new GiveScoreTimer1[MAX_PLAYERS]; new GiveScoreTimer2[MAX_PLAYERS]; new GiveScoreTimer3[MAX_PLAYERS]; new GiveScoreTimer4[MAX_PLAYERS]; new GiveScoreTimer5[MAX_PLAYERS]; new GiveScoreTimer6[MAX_PLAYERS]; new GiveScoreTimer7[MAX_PLAYERS]; new GiveScoreTimer8[MAX_PLAYERS]; new GiveScoreTimer9[MAX_PLAYERS]; new GiveScoreTimer10[MAX_PLAYERS]; new GiveScoreTimer11[MAX_PLAYERS]; new GiveScoreTimer12[MAX_PLAYERS]; new GiveScoreTimer13[MAX_PLAYERS]; new GiveScoreTimer14[MAX_PLAYERS]; new GiveScoreTimer15[MAX_PLAYERS]; public OnPlayerConnect(playerid) { GiveScoreTimer1[playerid] = SetTimerEx("Score_Timer1", 1000*60, 0, "d", playerid); GiveScoreTimer2[playerid] = SetTimerEx("Score_Timer2", 300000*60, 0, "d", playerid); GiveScoreTimer3[playerid] = SetTimerEx("Score_Timer3", 900000*60, 0, "d", playerid); GiveScoreTimer4[playerid] = SetTimerEx("Score_Timer4", 1440000*60, 0, "d", playerid); GiveScoreTimer5[playerid] = SetTimerEx("Score_Timer5", 1800000*60, 0, "d", playerid); GiveScoreTimer6[playerid] = SetTimerEx("Score_Timer6", 2400000*60, 0, "d", playerid); GiveScoreTimer7[playerid] = SetTimerEx("Score_Timer7", 4200000*60, 0, "d", playerid); GiveScoreTimer8[playerid] = SetTimerEx("Score_Timer8", 6000000*60, 0, "d", playerid); GiveScoreTimer9[playerid] = SetTimerEx("Score_Timer9", 12000000*60, 0, "d", playerid); GiveScoreTimer10[playerid] = SetTimerEx("Score_Timer10", 18000000*60, 0, "d", playerid); GiveScoreTimer11[playerid] = SetTimerEx("Score_Timer11", 24000000*60, 0, "d", playerid); GiveScoreTimer12[playerid] = SetTimerEx("Score_Timer12", 30000000*60, 0, "d", playerid); GiveScoreTimer13[playerid] = SetTimerEx("Score_Timer13", 36000000*60,0, "d", playerid); GiveScoreTimer14[playerid] = SetTimerEx("Score_Timer14", 42000000*60,0, "d", playerid); GiveScoreTimer15[playerid] = SetTimerEx("Score_Timer15", 48000000*60, 0, "d", playerid); return 1; } forward Score_Timer1(playerid); public Score_Timer1(playerid) { SetPlayerScore(playerid, 1); KillTimer(GiveScoreTimer1[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); KillTimer(GiveScoreTimer1[playerid]); return 1; } // compile it // now shall i check it? forward Score_Timer2(playerid); public Score_Timer2(playerid) { SetPlayerScore(playerid, 2); KillTimer(GiveScoreTimer2[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer3(playerid); public Score_Timer3(playerid) { SetPlayerScore(playerid, 3); KillTimer(GiveScoreTimer3[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer4(playerid); public Score_Timer4(playerid) { SetPlayerScore(playerid, 4); KillTimer(GiveScoreTimer4[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer5(playerid); public Score_Timer5(playerid) { SetPlayerScore(playerid, 5); KillTimer(GiveScoreTimer5[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer6(playerid); public Score_Timer6(playerid) { SetPlayerScore(playerid, 6); KillTimer(GiveScoreTimer6[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer7(playerid); public Score_Timer7(playerid) { SetPlayerScore(playerid, 7); KillTimer(GiveScoreTimer7[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer8(playerid); public Score_Timer8(playerid) { SetPlayerScore(playerid, 8); KillTimer(GiveScoreTimer8[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer9(playerid); public Score_Timer9(playerid) { SetPlayerScore(playerid, 9); KillTimer(GiveScoreTimer9[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer10(playerid); public Score_Timer10(playerid) { SetPlayerScore(playerid, 10); KillTimer(GiveScoreTimer10[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer11(playerid); public Score_Timer11(playerid) { SetPlayerScore(playerid, 11); KillTimer(GiveScoreTimer11[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer12(playerid); public Score_Timer12(playerid) { SetPlayerScore(playerid, 12); KillTimer(GiveScoreTimer12[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer13(playerid); public Score_Timer13(playerid) { SetPlayerScore(playerid, 13); KillTimer(GiveScoreTimer13[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer14(playerid); public Score_Timer14(playerid) { SetPlayerScore(playerid, 14); KillTimer(GiveScoreTimer14[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; } forward Score_Timer15(playerid); public Score_Timer15(playerid) { SetPlayerScore(playerid, 15); KillTimer(GiveScoreTimer15[playerid]); GameTextForPlayer(playerid,"~r~ Congratulations, You got the higher level then your previous level",5000,5); return 1; }