All my scripts stopped working
#1

i need help, i had alot of scripts before i upgraded to 0.3e, but then they all stopped working.
i still have the pawno document and all script is in it but i cant use my commandtext like teleport and shooting missiles with the car.
please help me i really want them to work again
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#2

Have you upgraded them to 0.3e too?
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#3

I didnt really understand you, but try recompile all your scripts/filterscripts.

Also dont forget to open a new pawno file from 0.3e folder, sometimes people forget and it may cause all the problems.

-Hope it helped.
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#4

still doesnt work, and the thing is that all the cars still spawning, its just the playercommands i cant use
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#5

Are the player commands in the same filterscript/gamemode with the cars?
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#6

yes and no, my teleport is, but the misiles isnt.
hodo i open my .inc again with pawno? cant just open it 'cause its a .inc
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#7

Have you got the filterscripts defined as filterscripts? Also, are you using zcmd and strcmp together or are they all the same type of command processor and things like that?

Thanks.
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#8

Quote:
Originally Posted by iGetty
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Have you got the filterscripts defined as filterscripts? Also, are you using zcmd and strcmp together or are they all the same type of command processor and things like that?

Thanks.
the playercommand (teleport and carmisiles) are bothe with strcmp. then i have a zcmd (police lights at cars as bullets)
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#9

Quote:
Originally Posted by jake_peterson
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yes and no, my teleport is, but the misiles isnt.
hodo i open my .inc again with pawno? cant just open it 'cause its a .inc
Right Mouse Button Click on the include, 2. Open How/With.., 3. Choose pawno from the list of avalable cmds and It will open the .inc for you in pawno.

Also maybe you forgot to #include somewhere your includes?
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#10

Recompile your scripts with the 0.3e includes and try again.
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