07.05.2012, 17:31
If i enter a business and when i press F to exit,i'm entering again in the business instead exit,Lines:
pawn Код:
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerVirtualWorld(playerid, i);
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i+500;
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1);
return 1;
}
if(i == 6 || i == 7 || i == 8)
{
OnPlayerEnterFood(playerid, 3)
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 25)
{
OnPlayerEnterFood(playerid, 2)
SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
PlayerInfo[playerid][pLocal] = 25+99;
SetPlayerVirtualWorld(playerid, 25+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 2)
{
OnPlayerEnterFood(playerid, 1)
SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
PlayerInfo[playerid][pLocal] = 2+99;
SetPlayerVirtualWorld(playerid, 2+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 24)
{
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
return 1;
}
if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23)
{
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-%d RON~n~~w~scrie /exit~n~pentru a iesi", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
if(i == 6 || i == 7 || i == 8)
{
OnPlayerEnterFood(playerid, 3)
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 25)
{
OnPlayerEnterFood(playerid, 2)
SetPlayerInterior(playerid,BizzInfo[25][bInterior]);
SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior];
PlayerInfo[playerid][pLocal] = 25+99;
SetPlayerVirtualWorld(playerid, 25+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 2)
{
OnPlayerEnterFood(playerid, 1)
SetPlayerInterior(playerid,BizzInfo[2][bInterior]);
SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior];
PlayerInfo[playerid][pLocal] = 2+99;
SetPlayerVirtualWorld(playerid, 2+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24)
{
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
format(string, sizeof(string), "Scrie /exit~n~pentru a iesi");
GameTextForPlayer(playerid, string, 5000, 3);
OnPropUpdate();
return 1;
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
SetPlayerVirtualWorld(playerid, i+99);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s a platit %d RON pentru a intra la %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
return 1;
}
else
{
GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Inchis", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s a platit %d RON pentru a intra la %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
return 1;
}
}
else
{
GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1);
return 1;
}
}
}
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
if(HouseInfo[i][hHel] == 1 && HouseInfo[i][hArm] == 1)
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,100.0);
return 1;
}
if(HouseInfo[i][hHel] == 1)
{
SetPlayerHealth(playerid,100.0);
return 1;
}
if(HouseInfo[i][hArm] == 1)
{
SetPlayerArmour(playerid,100.0);
return 1;
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i+99)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 999;
SetPlayerVirtualWorld(playerid, 0);
OnPlayerExitFood(playerid)
}
}
}
}
}