[Map] LV Police Station HQ (TDM)
#1

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Код:
CreateObject(971,204.50000000,163.00000000,1005.00000000,0.00000000,0.00000000,87.99499512); //object(subwaygate) (3)
CreateObject(971,204.60000610,172.89999390,1005.00000000,0.00000000,0.00000000,87.99499512); //object(subwaygate) (4)
CreateObject(922,288.29998779,170.10000610,1007.09997559,0.00000000,0.00000000,0.00000000); //object(packing_carates1) (1)
CreateObject(971,272.79998779,179.19999695,1009.70001221,0.00000000,0.00000000,274.00000000); //object(subwaygate) (5)
CreateObject(971,273.20001221,173.10000610,1009.70001221,0.00000000,0.00000000,273.99902344); //object(subwaygate) (6)
CreateObject(3800,291.79998779,175.00000000,1006.20001221,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (1)
CreateObject(3800,292.89999390,175.30000305,1006.20001221,0.00000000,0.00000000,44.00000000); //object(acbox4_sfs) (2)
CreateObject(964,276.60000610,177.30000305,1006.20001221,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (1)
CreateObject(964,277.79998779,177.30000305,1006.20001221,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (2)
CreateObject(1362,298.79998779,185.10000610,1007.59997559,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(3633,268.70001221,190.50000000,1007.59997559,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (1)
CreateObject(2062,265.29998779,196.69999695,1007.70001221,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (1)
CreateObject(931,238.50000000,177.39999390,1003.09997559,0.00000000,0.00000000,0.00000000); //object(rack3) (1)
CreateObject(18260,235.60000610,143.19999695,1003.59997559,0.00000000,0.00000000,0.00000000); //object(crates01) (1)
CreateObject(931,240.89999390,177.30000305,1003.09997559,0.00000000,0.00000000,0.00000000); //object(rack3) (2)
CreateObject(2935,247.10000610,173.80000305,1002.20001221,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (1)
CreateObject(923,215.50000000,140.80000305,1002.90002441,0.00000000,0.00000000,272.00000000); //object(packing_carates2) (1)
CreateObject(2062,227.50000000,155.50000000,1002.59997559,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (2)
CreateObject(2062,225.30000305,155.50000000,1002.59997559,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (3)
CreateObject(964,208.00000000,165.89999390,1002.00000000,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (3)
CreateObject(964,208.00000000,165.89941406,1002.90002441,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (4)
CreateObject(2679,228.19999695,177.10000610,1003.09997559,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (1)
CreateObject(2678,224.69999695,144.30000305,1003.09997559,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_ld) (1)
CreateObject(3633,213.30000305,156.89999390,1002.50000000,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (2)
CreateObject(3800,221.30000305,180.50000000,1003.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (3)
CreateObject(3800,236.50000000,158.69999695,1002.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (4)
CreateObject(3800,277.39999390,184.50000000,1006.20001221,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (5)
CreateObject(964,284.79998779,177.89999390,1006.20001221,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (5)
CreateObject(964,283.50000000,177.89999390,1006.20001221,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (6)
CreateObject(3633,285.00000000,185.50000000,1006.59997559,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (3)
CreateObject(3633,285.00000000,185.50000000,1007.50000000,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (4)
CreateObject(2912,242.39999390,196.89999390,1007.20001221,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (1)
CreateObject(2912,242.50000000,196.30000305,1007.90002441,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (2)
CreateObject(2912,242.50000000,196.29980469,1007.20001221,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (3)
CreateObject(2912,242.39941406,196.89941406,1007.90002441,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (4)
CreateObject(2678,216.39999390,177.89999390,1003.09997559,0.00000000,359.75000000,274.00000000); //object(cj_chris_crate_ld) (2)
CreateObject(2679,227.60000610,177.10000610,1003.09997559,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate_rd) (2)
CreateObject(2678,216.39999390,178.19999695,1003.09997559,0.00000000,359.74731445,273.99902344); //object(cj_chris_crate_ld) (3)
CreateObject(3800,221.29980469,180.50000000,1002.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (6)
CreateObject(1362,291.29998779,190.60000610,1006.79998779,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (2)
CreateObject(1362,291.39941406,190.00000000,1006.79998779,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (3)
CreateObject(1362,297.70001221,184.89999390,1007.59997559,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (4)
CreateObject(1362,296.39999390,184.89999390,1007.59997559,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (5)
This is my first release
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#2

WTF Man it looks like some warehouse or Ghetto not a police station and what the hell is that huge gate doing in the middle of the hall and all those barrels and boxes?
0/10
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#3

Quote:
Originally Posted by Georgi166
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WTF Man it looks like some warehouse or Ghetto not a police station and what the hell is that huge gate doing in the middle of the hall and all those barrels and boxes?
0/10
Read my topic again...Its TDM !!!

Especially for SWAT And Terrorists.
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#4

Still has to be a lit bit more realistic...
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#5

Nice work Michael 10/10
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#6

Quote:
Originally Posted by MichaelProPlayer
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Nice work Michael 10/10
LOL!!!

0/10 like most people say
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#7

Quote:
Originally Posted by Firzendxiw
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LOL!!!

0/10 like most people say
It isn't a RolePlay Map... for a TDM i think that it's good
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#8

-1/10 Lol
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#9

The problem is that interior is GREAT for TDM without any additional mapping - providing you choose the available weapons carefully, to suit. I run them regularly in there.
So I'm not sure the extra objects are necessary or even fit the area/theme. But don't give up, mapping is a learning process. With work, thought and feedback your results should improve over time.
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#10

:/ You just added simple Cages 2/10
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