22.04.2012, 15:26
I tried to do something like this;
However, when they hit back, their mouse disappears. (even though I redid SelectTextDraw), what's wrong?
pawn Code:
else if( clickedid == startup1 ) // Login
{
if( fexist ( accPath ( playerid ) ) ) //They exist, this is good! Let them continue.
{
INI_ParseFile( accPath ( playerid ), "LoadAccount_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog( playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Access your account", "Please login to your account using your unique password that you set when you created it.", "Submit", "Back" );
}
else if( !fexist ( accPath ( playerid ) ) ) //They don't have an account, but they're hitting 'Login'? Why?
return ShowPlayerDialog( playerid, DIALOG_BLANK, DIALOG_STYLE_MSGBOX, "You can't do that!", "ACTION FAILED\n\nYou don't have an account! Why are you trying to login to something that is non-existant?\n\nPlease click \"Create an Account\" to create an account!", "OK", "" );
}
pawn Code:
case DIALOG_LOGIN:
{
if ( response )
{
if( !strlen ( inputtext ) )
return ShowPlayerDialog( playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Incorrect password!", "You have entered an incorrect password. Please try again!\n\nNot your account? Type \"/q\" and change your name in the SA:MP browser!", "Submit", "Back" );
if ( udb_hash ( inputtext ) == accInfo [ playerid ] [ Passcode ] )
{
INI_ParseFile( accPath ( playerid ), "LoadAccount_%s", .bExtra = true, .extra = playerid);
accLoggedIn [ playerid ] = 1; // They are now 'logged in'!
GivePlayerMoney ( playerid, accInfo [ playerid ] [ Cash ] );
HideStartupTextdraws( playerid );
SetSpawnInfo ( playerid, 255, accInfo [ playerid ] [ Model ], 0, 0, 10.0, 0.0, 4, 1, 24, 999, 31, 100 );
SpawnPlayer ( playerid );
}
else return ShowPlayerDialog( playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Incorrect password!", "You have entered an incorrect password. Please try again!\n\nNot your account? Type \"/q\" and change your name in the SA:MP browser!", "Submit", "Back" );
}
else if ( !response )
{
//They hit 'back'
SelectTextDraw( playerid, 0xC90411FF );
}
}