SetObjectMaterial does not work?
#1

I dont get it, what is wrong about this?:
pawn Код:
RemoveBuildingForPlayer(playerid, 16504, -377.3516, 1302.9063, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 16212, -377.3516, 1302.9063, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 16584, -344.0625, 1398.6953, 49.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 16109, -344.0625, 1398.6953, 49.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 16572, -175.9844, 1361.7969, 40.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 16149, -175.9844, 1361.7969, 40.9688, 0.25);

    new desert[3];
    desert[0] = CreatePlayerObject(playerid, 16212, -377.35, 1302.91, 3.14,   356.86, 0.00, 3.14, 0.0);
    desert[1] = CreatePlayerObject(playerid, 16109, -344.05, 1398.67, 49.82,   356.86, 0.00, 3.14, 0.0);
    desert[2] = CreatePlayerObject(playerid, 16149, -175.98, 1361.80, 40.95,   356.86, 0.00, 3.14, 0.0);

    SetPlayerObjectMaterial(playerid,desert[0], 6, 10972, "groundbit_sfse", "desgreengrass", 0);
    SetPlayerObjectMaterial(playerid,desert[1], 5, 10972, "groundbit_sfse", "desgreengrass", 0);
    SetPlayerObjectMaterial(playerid,desert[2], 12, 10972, "groundbit_sfse", "desgreengrass", 0);
It does not give errors but when going ingame the objects arent changed, only misplaced(Even though I placed them correctly in the mapeditor).

Does anyone know a fix?
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