13.04.2012, 12:06
Hi there,
I use RemoveBuildingForPlayer to remove the lifts on the SF Aircraft Carrier under OnPlayerConnect.
I re-create the lifts before removing the default objects under OnGameModeInit, however the newly created objects are removed along with the static objects.
I thought that RemoveBuildingForPlayer only removed static objects and the created objects were ignored by the function. Is there any way i can get round this? I really need to replace them.
I use RemoveBuildingForPlayer to remove the lifts on the SF Aircraft Carrier under OnPlayerConnect.
I re-create the lifts before removing the default objects under OnGameModeInit, however the newly created objects are removed along with the static objects.
I thought that RemoveBuildingForPlayer only removed static objects and the created objects were ignored by the function. Is there any way i can get round this? I really need to replace them.