[Ajuda]Taser
#1

Eu queria fazer uma funзгo para que tivesse mais uma funзгo neste comando. Pois ele tem somente o retirar/guardar mais eu queria adicionar o atirar e fazer o jogador levar o choque, mais isso aconteзe se o cara bater no outro com o taser poderia ter um geito de fazer o disparo somente com o comando /tazer atingir id.

pawn Код:
if(strcmp(cmd, "/tazer", true) ==0)
    {
        if(IsPlayerConnected(playerid))
        {
                new x_job[20];
                x_job = strtok(cmdtext, idx);
                if(!strlen(x_job))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "USE: /tazer [retirar/guardar]");
                    return 1;
                }
                tmp = strtok(cmdtext, idx);
                if(strcmp(x_job,"retirar",true) == 0)
                {
                    PlayerHasTazer[playerid] = 1;
                    SetPlayerAttachedObject(playerid, 0, 18642, 6, 0.06, 0.01, 0.08, 180.0, 0.0, 0.0);
                    format(string, sizeof(string), "* %s retirou seu taser do coldre.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                else if(strcmp(x_job,"guardar",true) == 0)
                {
                    PlayerHasTazer[playerid] = 0;
                    RemovePlayerAttachedObject(playerid, 0);
                    format(string, sizeof(string), "* %s guardou seu taser no coldre.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
        }
        return 1;
    }
Cуdigo do OnPlayerKeyStateChange

pawn Код:
if ((newkeys & KEY_FIRE))
    {
        if(PlayerHasTazer[playerid] == 1)
        {
            ApplyAnimation(playerid,"KNIFE","knife_3",4.1,0,1,1,0,0,1);
            new victimid = GetClosestPlayer(playerid);
            if(IsPlayerConnected(victimid))
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    if(GetDistanceBetweenPlayers(playerid,victimid) < 2)
                    {
                        new Float:health;
                        GetPlayerHealth(victimid, health);
                        SetPlayerHealth(victimid, health - 5.0);
                        new string[128];
                        TogglePlayerControllable(i, 0);
                        format(string, sizeof(string), "* You were tazed by %s for 8 seconds.", PlayerName(playerid));
                        SendClientMessage(i, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* You tazed %s for 8 seconds.", PlayerName(i));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* %s shoots with his tazer at %s, and tazed him.", PlayerName(playerid) ,PlayerName(i));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        ApplyAnimation(i, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
                        return 1;
                    }
                }
            }
        }
    }
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#2

Ta ae :
pawn Код:
if(strcmp(cmd, "/atirar", true) == 0 && PlayerInfo[playerid][pAdmin] >= 1342)
    {
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /atirar [id]");

        giveplayerid = ReturnUser(tmp);
        format(gstring,sizeof(gstring),"Vocк atirou o Teazer em %s.",PlayerName(giveplayerid));
        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
        new victimid = GetClosestPlayer(playerid);
        if(IsPlayerConnected(victimid)) return SendClientMessage(playerid, COLOR_GRAD2, "Player Desconectado");
            if(GetDistanceBetweenPlayers(playerid,victimid) < 2) return SendClientMessage(playerid, COLOR_GRAD2, "Player estб Longe");
           
                new Float:health;
                GetPlayerHealth(victimid, health);
                SetPlayerHealth(victimid, health - 5.0);
                new string[128];
                TogglePlayerControllable(i, 0);
                format(string, sizeof(string), "* You were tazed by %s for 8 seconds.", PlayerName(playerid));
                SendClientMessage(i, COLOR_LIGHTBLUE, string);
                format(string, sizeof(string), "* You tazed %s for 8 seconds.", PlayerName(i));
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                format(string, sizeof(string), "* %s shoots with his tazer at %s, and tazed him.", PlayerName(playerid) ,PlayerName(i));
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                ApplyAnimation(i, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);

        return 1;
    }
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