[Map] Extreme Chiliad Stunting
#1

Hello All i made this map when i was bored xD and now i want to share it .

it's a huge stunt in mount chiliad

Pictures:






Code:
RemoveBuildingForPlayer(playerid, 18368, -2236.4609, -1730.9297, 475.4297, 0.25);
CreateDynamicObject(18658, -2343.45, -1617.48, 482.28,   33.00, -258.00, 149.00);
CreateDynamicObject(18750, -2367.93, -1676.40, 520.00,   -272.00, 86.00, 33.00);
CreateDynamicObject(18657, -2308.45, -1684.30, 480.28,   35.00, -87.00, -259.00);
CreateDynamicObject(13398, -2491.30, 8495.63, -3013.62,   0.00, 0.00, 0.00);
CreateDynamicObject(18779, -2345.97, -1576.33, 492.00,   0.00, -2.00, -89.00);
CreateDynamicObject(8171, -2304.03, -1460.11, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2180.72, 7890.40, -4083.25,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2339.11, -1460.14, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2374.97, -1460.20, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2413.36, -1460.20, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(18779, -2334.21, -1576.22, 492.00,   0.00, -2.00, -89.44);
CreateDynamicObject(8171, -2270.54, -1460.12, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2412.93, -1323.28, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2375.02, -1323.28, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2338.28, -1323.28, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2300.48, -1326.24, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(8171, -2270.08, -1323.28, 499.27,   0.00, 0.00, 0.00);
CreateDynamicObject(9254, -2221.48, -1717.44, 480.10,   0.00, 0.00, 97.00);
CreateDynamicObject(13592, -2250.13, -1699.20, 489.54,   -2.00, -10.00, 12.00);
CreateDynamicObject(18828, -2254.07, -1724.23, 557.00,   177.00, 0.00, -2.00);
CreateDynamicObject(18999, -2107.83, 647.60, 647.60,   82.00, 0.00, 0.00);
CreateDynamicObject(18820, -2108.07, -1755.66, 636.10,   -97.00, 0.00, 0.00);
CreateDynamicObject(18809, -2058.19, -1756.40, 636.10,   -95.00, 92.50, 0.00);
CreateDynamicObject(18824, -2013.20, -1745.97, 635.50,   -273.00, 133.00, 0.00);
CreateDynamicObject(18985, -1993.69, -1677.71, 632.90,   -2.00, 0.00, -8.00);
CreateDynamicObject(18982, -3437.18, -3364.14, -1.35,   0.00, 0.00, 0.00);
CreateDynamicObject(18982, -1979.89, -1579.10, 632.91,   2.00, 0.00, -8.00);
CreateDynamicObject(18983, -1965.95, -1480.09, 636.40,   2.00, 0.00, -8.00);
CreateDynamicObject(18824, -1968.35, -1409.41, 637.99,   90.00, -45.00, -98.00);
CreateDynamicObject(18809, -2010.55, -1392.66, 638.40,   -78.00, 96.00, 0.00);
CreateDynamicObject(18982, -1445.19, -1822.02, -0.39,   0.00, 0.00, 0.00);
CreateDynamicObject(18982, -2084.64, -1387.72, 638.69,   0.00, 0.00, 87.00);
CreateDynamicObject(18983, -2184.31, -1382.51, 638.69,   0.00, -2.00, 87.00);
CreateDynamicObject(18801, -2241.76, -1372.00, 655.50,   0.00, 12.00, 189.00);
CreateDynamicObject(18778, -2242.87, -1363.60, 633.65,   -18.00, -4.00, 88.00);
CreateDynamicObject(19335, -2284.41, -1593.80, 510.08,   0.00, 0.00, 0.00);
CreateDynamicObject(19003, -1500.39, -1544.63, 499.27,   2.00, 177.00, -4.00);
CreateDynamicObject(18985, -2108.44, -1830.09, 638.97,   0.00, 0.00, 0.00);
CreateDynamicObject(18982, -2182.19, -1755.04, 634.60,   -2.00, 2.00, 89.00);
CreateDynamicObject(18824, -2251.43, -1741.91, 632.51,   -87.00, -78.00, -33.00);
CreateDynamicObject(18983, -2263.20, -1672.16, 632.90,   0.00, 8.00, 0.00);
CreateDynamicObject(18985, -2263.17, -1572.56, 632.94,   0.00, 0.00, 0.00);
CreateDynamicObject(18813, -2262.55, -1487.05, 600.25,   0.00, 0.00, 0.00);
CreateDynamicObject(18824, -2273.19, -1487.75, 555.77,   0.00, -139.00, 4.00);
CreateDynamicObject(19001, -2304.28, -1501.47, 545.93,   0.00, 0.00, 0.00);
CreateDynamicObject(18801, -2356.06, -1385.87, 521.25,   0.00, 2.00, 105.00);
CreateDynamicObject(18801, -2375.33, -1377.28, 521.25,   -2.00, -4.00, 91.00);
CreateDynamicObject(18801, -2391.47, -1363.48, 521.25,   0.00, 0.00, 84.00);
CreateDynamicObject(18801, -2408.47, -1349.07, 521.25,   0.00, 0.00, 91.00);
CreateDynamicObject(18801, -2425.35, -1335.13, 521.25,   0.00, 0.00, 89.00);
CreateDynamicObject(18778, -2433.38, -1325.35, 503.25,   0.00, -10.00, 160.00);
CreateDynamicObject(18843, -2502.59, -1354.05, 457.15,   0.00, 0.00, 0.00);
CreateDynamicObject(18813, -2502.27, -1353.76, 530.48,   0.00, 0.00, 0.00);
CreateDynamicObject(18824, -2514.11, -1353.69, 388.40,   0.00, 224.00, 0.00);
CreateDynamicObject(18778, -2562.82, -1369.54, 372.33,   0.00, 0.00, 89.00);
CreateDynamicObject(19001, -2546.59, -1361.33, 380.71,   0.00, 0.00, 178.00);
CreateDynamicObject(18780, -2402.53, -1442.78, 510.00,   0.00, 0.00, 135.00);
CreateDynamicObject(19001, -2285.80, -1343.01, 509.13,   0.00, 0.00, 105.00);
CreateDynamicObject(19001, -2311.33, -1323.84, 509.13,   0.00, 0.00, 98.00);
CreateDynamicObject(18786, -2323.29, -1284.61, 501.63,   0.00, 0.00, -84.00);
CreateDynamicObject(18780, -2108.72, -1910.36, 643.98,   -2.00, 2.00, -91.00);
AddStaticVehicle(522, -2216.4116, -1710.3512, 479.5555, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2220.1084, -1711.0104, 479.8306, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2216.7278, -1714.3521, 480.3503, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2219.3879, -1715.3975, 480.4883, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2217.4707, -1705.7067, 480.8516, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2220.7407, -1706.5002, 480.9778, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2223.8230, -1710.4591, 481.2726, 0.0000, -1, -1, 100);
AddStaticVehicle(522, -2215.0154, -1708.4974, 481.8416, 0.0000, -1, -1, 100);
Teleport:
PHP Code:
if (strcmp("/chiliad",cmdtext,true))
{
       
SetPlayerPos(playerid,-2322.9771, -1643.3069482.68710.0000, -1, -1100);
return 
1;

+rep if u like it
Reply
#2

Very Nice !
Reply
#3

not bad
Reply
#4

Fantastic Man!!!
Reply
#5

thx
Reply
#6

Perfect !!!!!!!!
Reply
#7

Nice!
Reply
#8

Nice work
Reply
#9

hmm.... good but i would suggest you using YCMD command processor its fast.
Reply
#10

Quote:
Originally Posted by Faisal_khan
View Post
hmm.... good but i would suggest you using YCMD command processor its fast.
This is a Map ? Duh?
Nice map
Reply
#11

Thx
Reply


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