06.04.2012, 22:14
I have had an idea for creating a destruction derby server, and the only problem I can think of would be the following:
- After I have finished playing a map of destruction derby, the winner is announced etc. I would like it to travel to a new map, for variety.
+How would my script load the map?
So far, I've thought of 1 way:
-Load the objects via a MySQL db, with all of the createobject codes inside it as records (e.g listed under m1, m2, m3, m4, m5 etc.
What is the most efficient way on doing this? I want lots of maps (over 100).
Thanks!
- After I have finished playing a map of destruction derby, the winner is announced etc. I would like it to travel to a new map, for variety.
+How would my script load the map?
So far, I've thought of 1 way:
-Load the objects via a MySQL db, with all of the createobject codes inside it as records (e.g listed under m1, m2, m3, m4, m5 etc.
What is the most efficient way on doing this? I want lots of maps (over 100).
Thanks!