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I'm using GetVehicleModelInfo - But that only gets the native sizes of them.
How can I convert them into the real world x,y,z's?
Thanks
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You shouldn't post if you have no idea what you're talking about. He's talking about the new 0.3e function to get the offset of the petrol cap.
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Add the vehicle position to the native sizes.
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new Float:fSet[3];
new modelid = GetVehicleModel(hitid);
GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_PETROLCAP,fSet[0], fSet[1], fSet[2]);
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Just noticed the age of the thread, sorry for posting. Have to blame the one who posted before me though.