pawn public OnPlayerDeath(playerid, killerid, reason)
{
static
strimger[128],
Float:zxyPos[3];
SetPVarInt(playerid, "Morto", 2);
if(GetPlayerState(killerid) == 2 && !IsPlayerInGuerra(playerid) && !IsPlayerInUsina(playerid) && !noteste[killerid])
{
GetPlayerPos(killerid, zxyPos[0], zxyPos[1], zxyPos[2]);
if (IsPlayerInRangeOfPoint(playerid, 10.0, zxyPos[0], zxyPos[1], zxyPos[2]))
{
dbfez[killerid] = true;
dbsofreu[playerid] = true;
SendClientMessage(killerid, COLOR_YELLOW, "Vocк infringiu uma lei do servidor cometendo DRIVE-BY !");
SendClientMessage(playerid, COLOR_YELLOW, "Este DB foi proposital? Caso tenha sido digite /db ");
format(strimger, sizeof(strimger), "-OperServ- %s (%i) fez drive-by em %s (%i)", killerid,ReturnPlayer(killerid),ReturnPlayer(playe rid), playerid);
SendClientMessageToAll(COLOR_REDEVAS, strimger);
}
}
if(SpawnTime[playerid] < 5)
{
Player[playerid][pMorto] = 1;
Player[killerid][pKills] ++;
Player[playerid][pDeaths] ++;
}
GetPlayerPos(playerid, MortePos[playerid][0], MortePos[playerid][1], MortePos[playerid][2]);
MorteInt[playerid] = GetPlayerInterior(playerid);
if(Player[playerid][FirstSpawn] == true)
return 1;
WarCode_PlayerDeath(playerid, killerid, reason);
new string[128];
if(PlayerTied[playerid] > 0)
{
format(string, sizeof(string), "BOPE fracassou no sequestro de %s. Refйm morto.",ReturnPlayer(playerid));
SendClientMessageToAll(COLOR_OOC, string);
PlayerTied[playerid] = 0;
}
for(new x=0; x<HighestID; x++)
if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Player[x][gSpectateID] == playerid)
AdvanceSpectate(x);
//PAINT BALL
if(PlayerPaintballing[playerid] != 0)
{
new killer[MAX_PLAYER_NAME];
PlayerPaintballKills[killerid] ++;
format(string, sizeof(string), "Vocк matou %d pessoas nesta partida.",PlayerPaintballKills[killerid]);
SendClientMessage(killerid, COLOR_YELLOW, string);
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i <= HighestID; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "%s estб liderando o paintball com %d pontos.",ReturnPlayer(killerid),PaintballWinnerKil ls);
SendClientMessage(i, COLOR_YELLOW, string);
return 1;
}
}
}
}
return 1;
}
//MATAR EM LOCAL PROIBIDO
if(PlayerToPoint(40.0, killerid, 245.9469,75.8629,1003.6406) || PlayerToPoint(40.0, killerid, 2003.3408,2288.0269,1011.1256))
{
new penaantiga = Player[killerid][pJailTime]/60;
new penanova = penaantiga+20;
if(Player[killerid][pJailed] == 1 || Player[killerid][pJailed] == 2 && !IsACop(killerid))
Bangu(killerid,playerid,penanova,"Local Proibido");
else if(!IsACop(killerid))
Bangu(killerid,playerid,20,"Local Proibido");
return 1;
}
//empresa
if(GetPlayerGP(playerid) > 99 && Player[playerid][pLevel] > 2)
{
SBizzInfo[14][sbTill] += 75;
ExtortionSBiz(14, 75);
}
if(SBizzInfo[14][sbProducts]>0)
SBizzInfo[14][sbProducts]--;
if(Player[playerid][pPlano] > 0)
Player[playerid][pPlano] -= 1;
else
GivePlayerGP(playerid, -100);
if(IsPlayerInGuerra(playerid) || IsPlayerInUsina(playerid))
Hospital[playerid] = 2;
else
Hospital[playerid] = 1;
if(Player[playerid][pLeader] == TEAM_PREF)
{
format(string, sizeof(string), "[Atenзгo] O Prefeito %s foi assassinado por %s!!!", ReturnPlayer(playerid) , ReturnPlayer(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
}
//CONTRATO
if(Player[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(Player[killerid][pMember] == TEAM_HITMAN)
{
if(Vitima[killerid] == playerid)
{
GivePlayerGP(killerid, Player[playerid][pHeadValue]);
format(string,128,"O assassino %s cumpriu o contrato а cabeca de %s e adquiriu um valor de R$%d",ReturnPlayer(killerid),ReturnPlayer(playerid ),Player[playerid][pHeadValue]);
SendClientMessageToAll(COLOR_GROOVE, string);
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
Player[playerid][pHeadValue] = 0;
SendoProcurado[playerid] = false;
Procurando[killerid] = false;
return 1;
}
else
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
SendClientMessage(killerid, COLOR_YELLOW, "[Info] Vocк matou uma pessoa sem contrato.");
return 1;
}
}
}
}
if(CarShopping[playerid] == true)
{
CarShopping[playerid] = false;
DestroyVehicle(ShopCar[playerid]);
carbrowse[playerid] = 0;
Kick(playerid);
}
DropWeapons(playerid);
Conce[playerid] = 0;
new Float
![Tongue](images/smilies/razz.gif)
x,Float
![Tongue](images/smilies/razz.gif)
y,Float
![Tongue](images/smilies/razz.gif)
z;
GetPlayerPos(playerid, px, py, pz);
burgerexit[playerid] = 0;
storeexit[playerid] = 0;
Player[playerid][pInvWeapon] = 0;
Player[playerid][pInvAmmo] = 0;
cherifeexit[playerid] = 0;
Player[playerid][pLocal] = 255;
Player[playerid][pSeatBelt] = 0;
Player[playerid][pCapacete] = 0;
nowh[playerid] = 0;
if(fk)
{
new arma = GetPlayerWeapon(killerid);
format(string, sizeof(string), "%s[ID %d] matou %s com a arma %d.", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid), arma);
ABroadCast(COLOR_LIGHTRED,string,1);
}
Player[playerid][Spawned] = false;
if(SpawnTime[playerid] > 0 && killerid != 65535 && Player[playerid][pLevel] > 2 && PlayerPaintballing[playerid] != 0)
{
format(string, sizeof(string), "%s[ID %d] cometeu SpawnKill em %s e foi kickado", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid));
SendClientMessageToAll(COLOR_OOC,string);
Kick(killerid);
//return 1;
}
if(Player[killerid][pJailed] == 2 && Player[playerid][pJailed] == 2)
{
SendClientMessage(killerid, COLOR_RED,"Vocк foi kickado por matar no bangu, nгo faзa mais isso.");
Kick(killerid);
//return 1;
}
if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
//TELEFONEMA
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_YELLOW, " Ninguйm na linha...");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(IsPlayerConnected(killerid) && noevento[killerid] != true && Player[killerid][pMember] != TEAM_HITMAN)
{
if(IsACrime(killerid))
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
}
else if(IsACivil(killerid))
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
}
else if(IsACop(killerid))
WantedPoints[killerid] = 0;
}
return 1;
} /*pawn