[AJUDA] Da um help aqui ;D
#1

Eae pessoal, estou com um problema serio, tipo no meu server quando o player sai do hospital й como se ele continuasse morto, no caso quem й de gang nгo nasce na hq mas sim no local de respawn dos civis, alguem me ajuda ae pf
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#2

Qual GM й ?

Posta o OnPlayerDeath
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#3

GM BSL 2.2

public OnPlayerDeath(playerid, killerid, reason)
{
static
strimger[128],
Float:zxyPos[3];
SetPVarInt(playerid, "Morto", 2);
if(GetPlayerState(killerid) == 2 && !IsPlayerInGuerra(playerid) && !IsPlayerInUsina(playerid) && !noteste[killerid])
{
GetPlayerPos(killerid, zxyPos[0], zxyPos[1], zxyPos[2]);
if (IsPlayerInRangeOfPoint(playerid, 10.0, zxyPos[0], zxyPos[1], zxyPos[2]))
{
dbfez[killerid] = true;
dbsofreu[playerid] = true;
SendClientMessage(killerid, COLOR_YELLOW, "Vocк infringiu uma lei do servidor cometendo DRIVE-BY !");
SendClientMessage(playerid, COLOR_YELLOW, "Este DB foi proposital? Caso tenha sido digite /db ");
format(strimger, sizeof(strimger), "-OperServ- %s (%i) fez drive-by em %s (%i)", killerid,ReturnPlayer(killerid),ReturnPlayer(playe rid), playerid);
SendClientMessageToAll(COLOR_REDEVAS, strimger);
}
}
if(SpawnTime[playerid] < 5)
{
Player[playerid][pMorto] = 1;
Player[killerid][pKills] ++;
Player[playerid][pDeaths] ++;
}

GetPlayerPos(playerid, MortePos[playerid][0], MortePos[playerid][1], MortePos[playerid][2]);
MorteInt[playerid] = GetPlayerInterior(playerid);
if(Player[playerid][FirstSpawn] == true)
return 1;

WarCode_PlayerDeath(playerid, killerid, reason);

new string[128];
if(PlayerTied[playerid] > 0)
{
format(string, sizeof(string), "BOPE fracassou no sequestro de %s. Refйm morto.",ReturnPlayer(playerid));
SendClientMessageToAll(COLOR_OOC, string);
PlayerTied[playerid] = 0;
}
for(new x=0; x<HighestID; x++)
if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Player[x][gSpectateID] == playerid)
AdvanceSpectate(x);

//PAINT BALL
if(PlayerPaintballing[playerid] != 0)
{
new killer[MAX_PLAYER_NAME];
PlayerPaintballKills[killerid] ++;
format(string, sizeof(string), "Vocк matou %d pessoas nesta partida.",PlayerPaintballKills[killerid]);
SendClientMessage(killerid, COLOR_YELLOW, string);
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i <= HighestID; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "%s estб liderando o paintball com %d pontos.",ReturnPlayer(killerid),PaintballWinnerKil ls);
SendClientMessage(i, COLOR_YELLOW, string);
return 1;
}
}
}
}
return 1;
}

//MATAR EM LOCAL PROIBIDO
if(PlayerToPoint(40.0, killerid, 245.9469,75.8629,1003.6406) || PlayerToPoint(40.0, killerid, 2003.3408,2288.0269,1011.1256))
{
new penaantiga = Player[killerid][pJailTime]/60;
new penanova = penaantiga+20;

if(Player[killerid][pJailed] == 1 || Player[killerid][pJailed] == 2 && !IsACop(killerid))
Bangu(killerid,playerid,penanova,"Local Proibido");
else if(!IsACop(killerid))
Bangu(killerid,playerid,20,"Local Proibido");

return 1;
}

//empresa
if(GetPlayerGP(playerid) > 99 && Player[playerid][pLevel] > 2)
{
SBizzInfo[14][sbTill] += 75;
ExtortionSBiz(14, 75);
}
if(SBizzInfo[14][sbProducts]>0)
SBizzInfo[14][sbProducts]--;

if(Player[playerid][pPlano] > 0)
Player[playerid][pPlano] -= 1;
else
GivePlayerGP(playerid, -100);

if(IsPlayerInGuerra(playerid) || IsPlayerInUsina(playerid))
Hospital[playerid] = 2;
else
Hospital[playerid] = 1;

if(Player[playerid][pLeader] == TEAM_PREF)
{
format(string, sizeof(string), "[Atenзгo] O Prefeito %s foi assassinado por %s!!!", ReturnPlayer(playerid) , ReturnPlayer(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
}

//CONTRATO
if(Player[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(Player[killerid][pMember] == TEAM_HITMAN)
{
if(Vitima[killerid] == playerid)
{
GivePlayerGP(killerid, Player[playerid][pHeadValue]);
format(string,128,"O assassino %s cumpriu o contrato а cabeca de %s e adquiriu um valor de R$%d",ReturnPlayer(killerid),ReturnPlayer(playerid ),Player[playerid][pHeadValue]);
SendClientMessageToAll(COLOR_GROOVE, string);
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
Player[playerid][pHeadValue] = 0;
SendoProcurado[playerid] = false;
Procurando[killerid] = false;
return 1;
}
else
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
SendClientMessage(killerid, COLOR_YELLOW, "[Info] Vocк matou uma pessoa sem contrato.");
return 1;
}
}
}
}

if(CarShopping[playerid] == true)
{
CarShopping[playerid] = false;
DestroyVehicle(ShopCar[playerid]);
carbrowse[playerid] = 0;
Kick(playerid);
}

DropWeapons(playerid);
Conce[playerid] = 0;
new Floatx,Floaty,Floatz;
GetPlayerPos(playerid, px, py, pz);
burgerexit[playerid] = 0;
storeexit[playerid] = 0;
Player[playerid][pInvWeapon] = 0;
Player[playerid][pInvAmmo] = 0;
cherifeexit[playerid] = 0;
Player[playerid][pLocal] = 255;
Player[playerid][pSeatBelt] = 0;
Player[playerid][pCapacete] = 0;
nowh[playerid] = 0;

if(fk)
{
new arma = GetPlayerWeapon(killerid);
format(string, sizeof(string), "%s[ID %d] matou %s com a arma %d.", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid), arma);
ABroadCast(COLOR_LIGHTRED,string,1);
}
Player[playerid][Spawned] = false;
if(SpawnTime[playerid] > 0 && killerid != 65535 && Player[playerid][pLevel] > 2 && PlayerPaintballing[playerid] != 0)
{
format(string, sizeof(string), "%s[ID %d] cometeu SpawnKill em %s e foi kickado", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid));
SendClientMessageToAll(COLOR_OOC,string);
Kick(killerid);
//return 1;
}

if(Player[killerid][pJailed] == 2 && Player[playerid][pJailed] == 2)
{
SendClientMessage(killerid, COLOR_RED,"Vocк foi kickado por matar no bangu, nгo faзa mais isso.");
Kick(killerid);
//return 1;
}

if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}

//TELEFONEMA
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_YELLOW, " Ninguйm na linha...");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}

ClearCrime(playerid);

if(IsPlayerConnected(killerid) && noevento[killerid] != true && Player[killerid][pMember] != TEAM_HITMAN)
{
if(IsACrime(killerid))
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
}
else if(IsACivil(killerid))
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
}
else if(IsACop(killerid))
WantedPoints[killerid] = 0;

}
return 1;
}
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#4

BSL? Nunca.

Posta o cуdigo entre [pawn] e [/*pawn]
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#5

aki ta como bsl ;s
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#6

como assim ? [pawn] e [/*pawn] kkk
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#7

Quote:
Originally Posted by paulsinger
Посмотреть сообщение
como assim ? [pawn] e [/*pawn] kkk
[ pawn ] Cуdigo [ /pawn ]

Sem os espaзos...
Reply
#8

Quote:
Originally Posted by paulsinger
Посмотреть сообщение
GM BSL 2.2
E isso que desanima qualquer um, agente cria uma coisa e posta na internet, acreditando que os humilde vao deixar os devidos creditos, por isso nunca crio nada para ninguйm, e ainda me chamam de ignorante. Colocando em conta que esse GM foi roubado.
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#9

pawn public OnPlayerDeath(playerid, killerid, reason)
{
static
strimger[128],
Float:zxyPos[3];
SetPVarInt(playerid, "Morto", 2);
if(GetPlayerState(killerid) == 2 && !IsPlayerInGuerra(playerid) && !IsPlayerInUsina(playerid) && !noteste[killerid])
{
GetPlayerPos(killerid, zxyPos[0], zxyPos[1], zxyPos[2]);
if (IsPlayerInRangeOfPoint(playerid, 10.0, zxyPos[0], zxyPos[1], zxyPos[2]))
{
dbfez[killerid] = true;
dbsofreu[playerid] = true;
SendClientMessage(killerid, COLOR_YELLOW, "Vocк infringiu uma lei do servidor cometendo DRIVE-BY !");
SendClientMessage(playerid, COLOR_YELLOW, "Este DB foi proposital? Caso tenha sido digite /db ");
format(strimger, sizeof(strimger), "-OperServ- %s (%i) fez drive-by em %s (%i)", killerid,ReturnPlayer(killerid),ReturnPlayer(playe rid), playerid);
SendClientMessageToAll(COLOR_REDEVAS, strimger);
}
}
if(SpawnTime[playerid] < 5)
{
Player[playerid][pMorto] = 1;
Player[killerid][pKills] ++;
Player[playerid][pDeaths] ++;
}

GetPlayerPos(playerid, MortePos[playerid][0], MortePos[playerid][1], MortePos[playerid][2]);
MorteInt[playerid] = GetPlayerInterior(playerid);
if(Player[playerid][FirstSpawn] == true)
return 1;

WarCode_PlayerDeath(playerid, killerid, reason);

new string[128];
if(PlayerTied[playerid] > 0)
{
format(string, sizeof(string), "BOPE fracassou no sequestro de %s. Refйm morto.",ReturnPlayer(playerid));
SendClientMessageToAll(COLOR_OOC, string);
PlayerTied[playerid] = 0;
}
for(new x=0; x<HighestID; x++)
if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Player[x][gSpectateID] == playerid)
AdvanceSpectate(x);

//PAINT BALL
if(PlayerPaintballing[playerid] != 0)
{
new killer[MAX_PLAYER_NAME];
PlayerPaintballKills[killerid] ++;
format(string, sizeof(string), "Vocк matou %d pessoas nesta partida.",PlayerPaintballKills[killerid]);
SendClientMessage(killerid, COLOR_YELLOW, string);
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i <= HighestID; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "%s estб liderando o paintball com %d pontos.",ReturnPlayer(killerid),PaintballWinnerKil ls);
SendClientMessage(i, COLOR_YELLOW, string);
return 1;
}
}
}
}
return 1;
}

//MATAR EM LOCAL PROIBIDO
if(PlayerToPoint(40.0, killerid, 245.9469,75.8629,1003.6406) || PlayerToPoint(40.0, killerid, 2003.3408,2288.0269,1011.1256))
{
new penaantiga = Player[killerid][pJailTime]/60;
new penanova = penaantiga+20;

if(Player[killerid][pJailed] == 1 || Player[killerid][pJailed] == 2 && !IsACop(killerid))
Bangu(killerid,playerid,penanova,"Local Proibido");
else if(!IsACop(killerid))
Bangu(killerid,playerid,20,"Local Proibido");

return 1;
}

//empresa
if(GetPlayerGP(playerid) > 99 && Player[playerid][pLevel] > 2)
{
SBizzInfo[14][sbTill] += 75;
ExtortionSBiz(14, 75);
}
if(SBizzInfo[14][sbProducts]>0)
SBizzInfo[14][sbProducts]--;

if(Player[playerid][pPlano] > 0)
Player[playerid][pPlano] -= 1;
else
GivePlayerGP(playerid, -100);

if(IsPlayerInGuerra(playerid) || IsPlayerInUsina(playerid))
Hospital[playerid] = 2;
else
Hospital[playerid] = 1;

if(Player[playerid][pLeader] == TEAM_PREF)
{
format(string, sizeof(string), "[Atenзгo] O Prefeito %s foi assassinado por %s!!!", ReturnPlayer(playerid) , ReturnPlayer(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
}

//CONTRATO
if(Player[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(Player[killerid][pMember] == TEAM_HITMAN)
{
if(Vitima[killerid] == playerid)
{
GivePlayerGP(killerid, Player[playerid][pHeadValue]);
format(string,128,"O assassino %s cumpriu o contrato а cabeca de %s e adquiriu um valor de R$%d",ReturnPlayer(killerid),ReturnPlayer(playerid ),Player[playerid][pHeadValue]);
SendClientMessageToAll(COLOR_GROOVE, string);
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
Player[playerid][pHeadValue] = 0;
SendoProcurado[playerid] = false;
Procurando[killerid] = false;
return 1;
}
else
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
SendClientMessage(killerid, COLOR_YELLOW, "[Info] Vocк matou uma pessoa sem contrato.");
return 1;
}
}
}
}

if(CarShopping[playerid] == true)
{
CarShopping[playerid] = false;
DestroyVehicle(ShopCar[playerid]);
carbrowse[playerid] = 0;
Kick(playerid);
}

DropWeapons(playerid);
Conce[playerid] = 0;
new Floatx,Floaty,Floatz;
GetPlayerPos(playerid, px, py, pz);
burgerexit[playerid] = 0;
storeexit[playerid] = 0;
Player[playerid][pInvWeapon] = 0;
Player[playerid][pInvAmmo] = 0;
cherifeexit[playerid] = 0;
Player[playerid][pLocal] = 255;
Player[playerid][pSeatBelt] = 0;
Player[playerid][pCapacete] = 0;
nowh[playerid] = 0;

if(fk)
{
new arma = GetPlayerWeapon(killerid);
format(string, sizeof(string), "%s[ID %d] matou %s com a arma %d.", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid), arma);
ABroadCast(COLOR_LIGHTRED,string,1);
}
Player[playerid][Spawned] = false;
if(SpawnTime[playerid] > 0 && killerid != 65535 && Player[playerid][pLevel] > 2 && PlayerPaintballing[playerid] != 0)
{
format(string, sizeof(string), "%s[ID %d] cometeu SpawnKill em %s e foi kickado", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid));
SendClientMessageToAll(COLOR_OOC,string);
Kick(killerid);
//return 1;
}

if(Player[killerid][pJailed] == 2 && Player[playerid][pJailed] == 2)
{
SendClientMessage(killerid, COLOR_RED,"Vocк foi kickado por matar no bangu, nгo faзa mais isso.");
Kick(killerid);
//return 1;
}

if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}

//TELEFONEMA
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_YELLOW, " Ninguйm na linha...");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}

ClearCrime(playerid);

if(IsPlayerConnected(killerid) && noevento[killerid] != true && Player[killerid][pMember] != TEAM_HITMAN)
{
if(IsACrime(killerid))
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
}
else if(IsACivil(killerid))
{
WantedPoints[killerid] += 1;
SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
}
else if(IsACop(killerid))
WantedPoints[killerid] = 0;

}
return 1;
} /*pawn
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#10

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    static
        strimger[128],
        Float:zxyPos[3];
    SetPVarInt(playerid, "Morto", 2);
    if(GetPlayerState(killerid) == 2 && !IsPlayerInGuerra(playerid) && !IsPlayerInUsina(playerid) && !noteste[killerid])
    {
        GetPlayerPos(killerid, zxyPos[0], zxyPos[1], zxyPos[2]);
        if (IsPlayerInRangeOfPoint(playerid, 10.0, zxyPos[0], zxyPos[1], zxyPos[2]))
        {
            dbfez[killerid] = true;
            dbsofreu[playerid] = true;
            SendClientMessage(killerid, COLOR_YELLOW, "Vocк infringiu uma lei do servidor cometendo DRIVE-BY !");
            SendClientMessage(playerid, COLOR_YELLOW, "Este DB foi proposital? Caso tenha sido digite /db ");
            format(strimger, sizeof(strimger), "-OperServ- %s (%i) fez drive-by em %s (%i)", killerid,ReturnPlayer(killerid),ReturnPlayer(playerid), playerid);
            SendClientMessageToAll(COLOR_REDEVAS, strimger);
        }
    }
    if(SpawnTime[playerid] < 5)
    {
        Player[playerid][pMorto] = 1;
        Player[killerid][pKills] ++;
        Player[playerid][pDeaths] ++;
    }

    GetPlayerPos(playerid, MortePos[playerid][0], MortePos[playerid][1], MortePos[playerid][2]);
    MorteInt[playerid] = GetPlayerInterior(playerid);
    if(Player[playerid][FirstSpawn] == true)
        return 1;

    WarCode_PlayerDeath(playerid, killerid, reason);

    new string[128];
    if(PlayerTied[playerid] > 0)
    {
        format(string, sizeof(string), "BOPE fracassou no sequestro de %s. Refйm morto.",ReturnPlayer(playerid));
        SendClientMessageToAll(COLOR_OOC, string);
        PlayerTied[playerid] = 0;
    }
    for(new x=0; x<HighestID; x++)
        if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && Player[x][gSpectateID] == playerid)
              AdvanceSpectate(x);

    //PAINT BALL
    if(PlayerPaintballing[playerid] != 0)
    {
        new killer[MAX_PLAYER_NAME];
        PlayerPaintballKills[killerid] ++;
        format(string, sizeof(string), "Vocк matou %d pessoas nesta partida.",PlayerPaintballKills[killerid]);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
        {
            PaintballWinner = killerid;
            PaintballWinnerKills = PlayerPaintballKills[killerid];
            GetPlayerName(killerid, killer, sizeof(killer));
            for(new i = 0; i <= HighestID; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerPaintballing[i] != 0)
                    {
                        format(string, sizeof(string), "%s estб liderando o paintball com %d pontos.",ReturnPlayer(killerid),PaintballWinnerKills);
                        SendClientMessage(i, COLOR_YELLOW, string);
                        return 1;
                    }
                }
            }
        }
        return 1;
    }

    //MATAR EM LOCAL PROIBIDO
    if(PlayerToPoint(40.0, killerid, 245.9469,75.8629,1003.6406) || PlayerToPoint(40.0, killerid, 2003.3408,2288.0269,1011.1256))
    {
        new penaantiga = Player[killerid][pJailTime]/60;
        new penanova = penaantiga+20;

        if(Player[killerid][pJailed] == 1 || Player[killerid][pJailed] == 2 && !IsACop(killerid))
            Bangu(killerid,playerid,penanova,"Local Proibido");
        else if(!IsACop(killerid))
            Bangu(killerid,playerid,20,"Local Proibido");

        return 1;
    }

    //empresa
    if(GetPlayerGP(playerid) > 99 && Player[playerid][pLevel] > 2)
    {
        SBizzInfo[14][sbTill] += 75;
        ExtortionSBiz(14, 75);
    }
    if(SBizzInfo[14][sbProducts]>0)
        SBizzInfo[14][sbProducts]--;

    if(Player[playerid][pPlano] > 0)
        Player[playerid][pPlano] -= 1;
    else
        GivePlayerGP(playerid, -100);

    if(IsPlayerInGuerra(playerid) || IsPlayerInUsina(playerid))
        Hospital[playerid] = 2;
    else
        Hospital[playerid] = 1;

    if(Player[playerid][pLeader] == TEAM_PREF)
    {
        format(string, sizeof(string), "[Atenзгo] O Prefeito %s foi assassinado por %s!!!", ReturnPlayer(playerid) , ReturnPlayer(killerid));
        SendClientMessageToAll(COLOR_YELLOW, string);
    }

    //CONTRATO
    if(Player[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(Player[killerid][pMember] == TEAM_HITMAN)
            {
                if(Vitima[killerid] == playerid)
                {
                    GivePlayerGP(killerid, Player[playerid][pHeadValue]);
                    format(string,128,"O assassino %s cumpriu o contrato а cabeca de %s e adquiriu um valor de R$%d",ReturnPlayer(killerid),ReturnPlayer(playerid),Player[playerid][pHeadValue]);
                    SendClientMessageToAll(COLOR_GROOVE, string);
                    WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
                    Player[playerid][pHeadValue] = 0;
                    SendoProcurado[playerid] = false;
                    Procurando[killerid] = false;
                    return 1;
                }
                else
                {
                    WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
                    SendClientMessage(killerid, COLOR_YELLOW, "[Info] Vocк matou uma pessoa sem contrato.");
                    return 1;
                }
            }
        }
    }

    if(CarShopping[playerid] == true)
    {
        CarShopping[playerid] = false;
        DestroyVehicle(ShopCar[playerid]);
        carbrowse[playerid] = 0;
        Kick(playerid);
    }

    DropWeapons(playerid);
    Conce[playerid] = 0;
    new Float:px,Float:py,Float:pz;
    GetPlayerPos(playerid, px, py, pz);
    burgerexit[playerid] = 0;
    storeexit[playerid] = 0;
    Player[playerid][pInvWeapon] = 0;
    Player[playerid][pInvAmmo] = 0;
    cherifeexit[playerid] = 0;
    Player[playerid][pLocal] = 255;
    Player[playerid][pSeatBelt] = 0;
    Player[playerid][pCapacete] = 0;
    nowh[playerid] = 0;

    if(fk)
    {
        new arma = GetPlayerWeapon(killerid);
        format(string, sizeof(string), "%s[ID %d] matou %s com a arma %d.", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid), arma);
        ABroadCast(COLOR_LIGHTRED,string,1);
    }
    Player[playerid][Spawned] = false;
    if(SpawnTime[playerid] > 0 && killerid != 65535 && Player[playerid][pLevel] > 2 && PlayerPaintballing[playerid] != 0)
    {
        format(string, sizeof(string), "%s[ID %d] cometeu SpawnKill em %s e foi kickado", ReturnPlayer(killerid), killerid, ReturnPlayer(playerid));
        SendClientMessageToAll(COLOR_OOC,string);
        Kick(killerid);
        //return 1;
    }

    if(Player[killerid][pJailed] == 2 && Player[playerid][pJailed] == 2)
    {
        SendClientMessage(killerid, COLOR_RED,"Vocк foi kickado por matar no bangu, nгo faзa mais isso.");
        Kick(killerid);
        //return 1;
    }

    if(gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
        DisablePlayerCheckpoint(playerid);
        gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }

    //TELEFONEMA
    new caller = Mobile[playerid];
    if(caller != 255)
    {
        if(caller < 255)
        {
            SendClientMessage(caller,  COLOR_YELLOW, " Ninguйm na linha...");
            CellTime[caller] = 0;
            CellTime[playerid] = 0;
            Mobile[caller] = 255;
        }
        Mobile[playerid] = 255;
        CellTime[playerid] = 0;
    }

    ClearCrime(playerid);

    if(IsPlayerConnected(killerid) && noevento[killerid] != true && Player[killerid][pMember] != TEAM_HITMAN)
    {
        if(IsACrime(killerid))
        {
            WantedPoints[killerid] += 1;
            SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
        }
        else if(IsACivil(killerid))
        {
            WantedPoints[killerid] += 1;
            SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
        }
        else if(IsACop(killerid))
            WantedPoints[killerid] = 0;

    }
    return 1;
}
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