[Map] East Los Santos Train Bridgework
#1

East Los Santos Train Bridgework
By AndreSAMP
Hey SAMP Guys, this is my 2th map.
I maked this map with MTA 1.3 and it got an success. My friends who tested it on their servers loved this map and after my friends said they loved it I tried it at my server and it was perfect, so now I released it.
Here is some pics:



Here is the code:
Код:
CreateObject(1237,2228.89990234,-1611.30004883,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
CreateObject(1237,2229.69995117,-1611.69995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
CreateObject(1237,2230.30004883,-1612.00000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (3)
CreateObject(1237,2223.39990234,-1608.09997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (4)
CreateObject(1237,2224.10009766,-1608.40002441,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (5)
CreateObject(1237,2224.80004883,-1608.59997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
CreateObject(1237,2225.19995117,-1609.00000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
CreateObject(1237,2225.89990234,-1609.19995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
CreateObject(1237,2222.10009766,-1604.09997559,15.69999981,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
CreateObject(1237,2221.30004883,-1605.80004883,15.60000038,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
CreateObject(1237,2220.89990234,-1606.50000000,15.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (11)
CreateObject(1237,2220.39990234,-1607.50000000,15.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (12)
CreateObject(1237,2221.00000000,-1608.09997559,15.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (13)
CreateObject(1237,2221.60009766,-1608.40002441,15.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (14)
CreateObject(1237,2222.50000000,-1608.19995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (15)
CreateObject(1237,2226.60009766,-1609.50000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (16)
CreateObject(1237,2227.10009766,-1610.00000000,15.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (17)
CreateObject(1237,2227.89990234,-1610.50000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (18)
CreateObject(1237,2228.60009766,-1610.40002441,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (19)
CreateObject(1237,2230.89990234,-1612.19995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (20)
CreateObject(1237,2221.60009766,-1604.80004883,15.60000038,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (21)
CreateObject(1237,2222.19995117,-1603.40002441,15.69999981,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (22)
CreateObject(3048,2232.00000000,-1593.80004883,16.79999924,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (1)
CreateObject(3048,2226.89990234,-1604.19995117,16.29999924,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (2)
CreateObject(3048,2231.19995117,-1603.69995117,16.39999962,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (3)
CreateObject(3048,2236.30004883,-1583.80004883,17.29999924,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (4)
CreateObject(3048,2228.89990234,-1597.59997559,16.60000038,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (5)
CreateObject(3048,2240.50000000,-1573.00000000,17.79999924,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (6)
CreateObject(3048,2244.39990234,-1564.59997559,18.20000076,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (7)
CreateObject(3048,2248.80004883,-1551.19995117,18.89999962,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (8)
CreateObject(3048,2247.30004883,-1558.69995117,18.50000000,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (9)
CreateObject(1237,2258.00000000,-1545.59997559,18.70000076,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (23)
CreateObject(1237,2257.30004883,-1544.90002441,18.70000076,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (24)
CreateObject(1237,2256.69995117,-1544.59997559,18.70000076,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (25)
CreateObject(1237,2256.10009766,-1543.90002441,18.70000076,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (26)
CreateObject(1237,2255.39990234,-1543.59997559,18.70000076,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (27)
CreateObject(1237,2254.89990234,-1542.80004883,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (28)
CreateObject(1237,2254.39990234,-1542.09997559,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (29)
CreateObject(1237,2253.80004883,-1541.59997559,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (30)
CreateObject(1237,2253.19995117,-1541.30004883,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (31)
CreateObject(1237,2252.89990234,-1540.40002441,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (32)
CreateObject(1237,2252.39990234,-1540.00000000,18.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (33)
CreateObject(1237,2251.80004883,-1539.69995117,18.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (34)
CreateObject(1237,2251.00000000,-1539.59997559,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (35)
CreateObject(1237,2250.39990234,-1539.40002441,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (36)
CreateObject(1237,2249.80004883,-1538.90002441,18.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (37)
CreateObject(1237,2248.69995117,-1540.09997559,18.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (38)
CreateObject(1237,2248.39990234,-1540.90002441,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (39)
CreateObject(1237,2247.89990234,-1542.09997559,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (40)
CreateObject(1237,2247.50000000,-1543.30004883,18.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (41)
CreateObject(1237,2258.50000000,-1545.90002441,18.60000038,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (42)
CreateObject(1237,2258.60009766,-1546.69995117,18.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (43)
CreateObject(1237,2249.19995117,-1539.40002441,18.89999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (44)
CreateObject(3048,2250.80004883,-1545.69995117,19.20000076,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (10)
CreateObject(3048,2232.89990234,-1586.69995117,17.20000076,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (11)
CreateObject(3048,2236.50000000,-1592.09997559,16.89999962,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (12)
CreateObject(3048,2237.60009766,-1576.30004883,17.70000076,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (13)
CreateObject(3048,2240.10009766,-1582.00000000,17.39999962,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (14)
CreateObject(3048,2244.80004883,-1571.90002441,17.89999962,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (15)
CreateObject(3048,2241.50000000,-1567.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (16)
CreateObject(3048,2244.60009766,-1558.59997559,18.50000000,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (17)
CreateObject(3048,2246.80004883,-1563.30004883,18.89999962,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (18)
CreateObject(3048,2245.39990234,-1556.69995117,19.20000076,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (19)
CreateObject(3048,2252.69995117,-1549.40002441,19.60000038,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (20)
CreateObject(3048,2250.39990234,-1557.30004883,18.60000038,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (21)
Hope you like it!
If you have any suggestions for me to add or to my next map to this map please comment!
DO NOT EDIT THIS MAP WITHOUT MY PERMISSION!
Reply
#2

2 points: You used 3 objects, IS like a "SPAM-MAP" all same objects in same locations...I suggest to dont use always the same objects...

BTW 6/10
Reply
#3

Quote:
Originally Posted by Gooday
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2 points: You used 3 objects, IS like a "SPAM-MAP" all same objects in same locations...I suggest to dont use always the same objects...

BTW 6/10
BTW, I will do it better at my next map (also adding more random objects), but any suggestions for the next map?
Reply
#4

nice but its only bridge and u used one objects
btw 8/10
reped
Reply
#5

Pretty nice!.
Reply
#6

Thanks for all the comments! I are planning to make an island map next time.
Reply
#7

Used only two different kind of objects, no change in rotation whatsoever, too many barriers, barriers overlap each other, ... 1/10 for the effort. The idea is nice, but poorly executed.
Reply
#8

Quote:
Originally Posted by Vince
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Used only two different kind of objects, no change in rotation whatsoever, too many barriers, barriers overlap each other, ... 1/10 for the effort. The idea is nice, but poorly executed.
LOL...
It is more than 1 point. Noobly from you.
Reply
#9

worst map I ever saw I my whole sa-mp life.
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#10

Quote:
Originally Posted by Guilherme_.
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good !
Thanks.

Quote:
Originally Posted by Brodock
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worst map I ever saw I my whole sa-mp life.
Worst? It is not the worst map.. lol
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#11

Very Nice for 2nd Map !! Keep it up mate !!
Reply
#12

Way way way to many cones/barriers. Also, there is no scaffolding or anything else that would fit in a construction zone. 0/10
Reply
#13

Yeah, nice map.
Reply
#14

I was honestly expecting it to look better, using a lot of the same objects was not a good idea. You should completely scratch this, and start over with a little bit more a creative twist to it. It could be done better.
Reply
#15

Nothing special 4/10
Reply
#16

Quote:
Originally Posted by Brodock
Посмотреть сообщение
worst map I ever saw I my whole sa-mp life.
Just because it uses a small amount of objects? The map looks good. And this is coming from someone that has an image for a server called "truck pursuit" in their signature. Really??
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