23.03.2012, 19:15
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Last edited by Thomas.; 22/04/2012 at 02:17 PM.
)
Hi all,
Currently I'm experiencing random server crashes.
I've never had these kind of issues before, and as far as I know I haven't made any significant changes which would most likely be the cause.
Crash detect log:
I'll post line 108 of float.inc here as well just for reference:
The crashes with the details above, although with various function calls, occur on random moments. There is no clear suspect.
What could be the problem?
Thanks in advance.
Currently I'm experiencing random server crashes.
I've never had these kind of issues before, and as far as I know I haven't made any significant changes which would most likely be the cause.
Crash detect log:
Code:
[debug] Run time error 8: "Heap underflow" [debug] Heap index (HEA) is 0x18FDA4, heap bottom (HLW) is 0x1359A78 [debug] Backtrace (most recent call first): [debug] #0 00000008 in public Float:OnPlayerUpdate (Float:oper=0.00000) at ...\include\float.inc:108 [debug] Aborting...
pawn Code:
stock Float:operator-(Float:oper)
return oper^Float:cellmin; /* IEEE values are sign/magnitude */
What could be the problem?
Thanks in advance.