05.03.2012, 11:56
I make sound work just like ProxDetector
in command if player is in vehicle:
SoundDetector(60.0, playerid, 56854);
Is working but work only for player whit ID 0 logged to execute the command, what is wrong?
Код:
stock SoundDetector(Float:radi, playerid, sundID) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; new invehicle[MAX_PLAYERS]; new virtualworld = GetPlayerVirtualWorld(playerid); new interior = GetPlayerInterior(playerid); new vehicleid = GetPlayerVehicleID(playerid); new ivehicleid; if(vehicleid) { GetVehiclePos(vehicleid,oldposx,oldposy,oldposz); } else { GetPlayerPos(playerid, oldposx, oldposy, oldposz); vehicleid = GetPlayerVehicleID(playerid); } for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(!BigEar[i]) { if(GetPlayerVirtualWorld(i) == virtualworld) { if((GetPlayerInterior(i) == interior)) { if(vehicleid) { if(IsPlayerInVehicle(i,vehicleid)) { invehicle[i] = 1; } } if(!invehicle[i]) { if(IsPlayerInAnyVehicle(i)) { ivehicleid = GetPlayerVehicleID(i); GetVehiclePos(ivehicleid,posx,posy,posz); } else { GetPlayerPos(i,posx,posy,posz); } tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } } else { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } } } } else { PlayerPlaySound(i, sundID, 0.0, 0.0, 0.0); } } } } return 1; }
SoundDetector(60.0, playerid, 56854);
Is working but work only for player whit ID 0 logged to execute the command, what is wrong?