A question about server-sided messages...
#1

Hello.
I'd like to know if there is any way to detect the game-mode 'SendClientMessage' function.
For example, I want to get the SendClientMessage (not the same as the client function - OnPlayerText) that I've created on my gamemode, read it's text and prevent it from being displayed on the clients' chat.
There's a function like 'OnClientMessage' - I wonder if it is possible to create something like 'OnServerMessage' - either by using the 'OnClientMessage' to reach my goal or even sockets or some plugins. Any ideas?
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