01.03.2012, 08:26
Author: Takahiro
Time: about five days (with long breaks and a little bit)
Link to the jump: http://www.mediafire.com/?pf9q9v98dkt313m
Description: The route made for drift, all the turns are smooth and comfortable passage for those who drift, the estimate)
Immersed in the entrance parking lot, next to him a place to spawn (on foot), not much dressing with garages and out on the track) On each side of the base made the wall, trace the air does not "hang")
For entry to the track will also need a line of [COLOR = "# FF0000"] removal of standard objects [/ COLOR] Here they are:
RemoveBuildingForPlayer (playerid, 9965, -1535.4219, 1168.6641, 18.2031, 0.25);
RemoveBuildingForPlayer (playerid, 9951, -1535.4219, 1168.6641, 18.2031, 0.25);
The entire route on the show stkrinshotah unfortunately I can not, but I hope this will suffice:
Time: about five days (with long breaks and a little bit)
Link to the jump: http://www.mediafire.com/?pf9q9v98dkt313m
Description: The route made for drift, all the turns are smooth and comfortable passage for those who drift, the estimate)
Immersed in the entrance parking lot, next to him a place to spawn (on foot), not much dressing with garages and out on the track) On each side of the base made the wall, trace the air does not "hang")
For entry to the track will also need a line of [COLOR = "# FF0000"] removal of standard objects [/ COLOR] Here they are:
RemoveBuildingForPlayer (playerid, 9965, -1535.4219, 1168.6641, 18.2031, 0.25);
RemoveBuildingForPlayer (playerid, 9951, -1535.4219, 1168.6641, 18.2031, 0.25);
The entire route on the show stkrinshotah unfortunately I can not, but I hope this will suffice: