20.02.2012, 06:51
I have a problem in my gamemode:
When i'm a cop and I kill a player with wanted level which has a house/rent, he goes in his house instead of jail, but if he doesn't have a house/rent he goes to jail.
This is the command:
Please help.
When i'm a cop and I kill a player with wanted level which has a house/rent, he goes in his house instead of jail, but if he doesn't have a house/rent he goes to jail.
This is the command:
Код:
if(newstate == PLAYER_STATE_WASTED) { if(WantedLevel[playerid] >= 1) { new price = WantedLevel[playerid] * 500; new count; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(gTeam[i] == 2 && CrimInRange(30.0, playerid,i)) { count = 1; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(i, string, 5000, 1); ConsumingMoney[i] = 1; GivePlayerMoney(i, price / 2); PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0); } } } if(count == 1) { GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SendClientMessage(playerid, COLOR_LIGHTRED, string); WantedPoints[playerid] = 0; WantedLevel[playerid] = 0; } } }