19.02.2012, 02:26
Hello, my y_ini is writing the values as zero every time a player disconnects.
This is my OnPlayerDisConnect
What in the world am I doing wrong?
This is my OnPlayerDisConnect
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
SaveAccount(playerid);
return 1;
}
pawn Код:
forward SaveAccount(playerid);
public SaveAccount(playerid)
{
new
Float:x = pInfo[playerid][pPosX],
Float:y = pInfo[playerid][pPosY],
Float:z = pInfo[playerid][pPosZ],
Float:a = pInfo[playerid][pAngle],
Float:h = pInfo[playerid][pHealth],
Float:ar = pInfo[playerid][pArmour];
GetPlayerPos(playerid,x,y,z);
pInfo[playerid][pAngle] = GetPlayerFacingAngle(playerid,a);
pInfo[playerid][pSkin] = GetPlayerSkin(playerid);
pInfo[playerid][pHealth] = GetPlayerHealth(playerid,h);
pInfo[playerid][pArmour] = GetPlayerArmour(playerid,ar);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Bank",pInfo[playerid][pBank]);
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Faction",pInfo[playerid][pFaction]);
INI_WriteInt(File,"Rank",pInfo[playerid][pRank]);
INI_WriteInt(File,"Leader",pInfo[playerid][pLeader]);
INI_WriteInt(File,"Job",pInfo[playerid][pJob]);
INI_WriteInt(File,"Mats",pInfo[playerid][pMats]);
INI_WriteInt(File,"Crack",pInfo[playerid][pCrack]);
INI_WriteInt(File,"HasInvite",pInfo[playerid][pHasInvite]);
INI_WriteInt(File,"CanKill",pInfo[playerid][pCanKill]);
INI_WriteInt(File,"Skin",pInfo[playerid][pSkin]);
INI_WriteFloat(File,"LastX",x);
INI_WriteFloat(File,"LastY",y);
INI_WriteFloat(File,"LastZ",z);
INI_WriteFloat(File,"Angle",a);
INI_WriteFloat(File,"Health",h);
INI_WriteFloat(File,"Armour",ar);
INI_WriteInt(File,"AdminLevel",pInfo[playerid][pAdmin]);
INI_WriteInt(File,"Accent",pInfo[playerid][pAccent]);
INI_WriteInt(File,"Jailed",pInfo[playerid][pJailed]);
INI_WriteInt(File,"JailTime",pInfo[playerid][pJailTime]);
INI_Close(File);
return 1;
}