[Duvida] Coloco Onde?
#1

onde coloco isso?

pawn Код:
Dialog_Register(playerid, response, inputtext[])
{
    new file[100], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Name, sizeof(Name));
    format(file, sizeof(file), PlayerFile, Name);
    switch (response)
    {
        case 1:
        {
            if(strlen(inputtext)>0)
            {
                format(APlayerData[playerid][PlayerPassword], 50, "%s", inputtext);
                PlayerFile_Create(playerid);
                PlayerFile_Load(playerid);
                SendClientMessage(playerid, 0xFFFFFFFF, TXT_AccountRegistered);
                APlayerData[playerid][LoggedIn] = true;
            }
            else
            {
                SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
                Kick(playerid);
            }
        }
        case 0:
        {
            SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustRegister);
            Kick(playerid);
        }
    }

    return 1;
}
Reply
#2

coloca como se fosse uma stock e um public no fim do GM de preferencia.
Reply
#3

pawn Код:
//final
Dialog_Register(playerid, response, inputtext[])
{
    new file[100], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Name, sizeof(Name));
    format(file, sizeof(file), PlayerFile, Name);
    switch (response)
    {
        case 1:
        {
            if(strlen(inputtext)>0)
            {
                format(APlayerData[playerid][PlayerPassword], 50, "%s", inputtext);
                PlayerFile_Create(playerid);
                PlayerFile_Load(playerid);
                SendClientMessage(playerid, 0xFFFFFFFF, TXT_AccountRegistered);
                APlayerData[playerid][LoggedIn] = true;
            }
            else
            {
                SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
                Kick(playerid);
            }
        }
        case 0:
        {
            SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustRegister);
            Kick(playerid);
        }
    }

    return 1;
}
//OnDialogResponse
Dialog_Register(playerid, response, inputtext);
Reply
#4

Quote:
Originally Posted by Victor'
Посмотреть сообщение
pawn Код:
//final
Dialog_Register(playerid, response, inputtext[])
{
    new file[100], Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Name, sizeof(Name));
    format(file, sizeof(file), PlayerFile, Name);
    switch (response)
    {
        case 1:
        {
            if(strlen(inputtext)>0)
            {
                format(APlayerData[playerid][PlayerPassword], 50, "%s", inputtext);
                PlayerFile_Create(playerid);
                PlayerFile_Load(playerid);
                SendClientMessage(playerid, 0xFFFFFFFF, TXT_AccountRegistered);
                APlayerData[playerid][LoggedIn] = true;
            }
            else
            {
                SendClientMessage(playerid, 0xFFFFFFFF, TXT_WrongPassword);
                Kick(playerid);
            }
        }
        case 0:
        {
            SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerMustRegister);
            Kick(playerid);
        }
    }

    return 1;
}
//OnDialogResponse
Dialog_Register(playerid, response, inputtext);
? pra q isso ? kkkk
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)