12.02.2012, 21:06
Pessoal queria perguntar a vocкs, como eu retiro esse auto comando de quando um player entra na AmmuNation ele й preso, por favor me ajudem.
else if(PlayerToPoint(20, i,292.0274,-36.0291,1001.5156))
{//Ammunation 1
GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 0;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,308.2740,-141.2833,999.6016))
{//Ammunation 2
GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 0;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,294.3212,-108.7869,1001.5156))
{//Ammunation 3 (small one's)
GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 0;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,288.8592,-80.4535,1001.5156))
{//Ammunation 4 (small one's)
GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 0;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,316.9583,-165.4707,999.6010))
{//Ammunation 5 (Unprotected)
GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 0;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,292.0274,-36.0291,1001.5156))
{//Ammunation 1
GameTextForPlayer(i, "~r~Voce foi para a cadeia porque entrou numa ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 300;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,308.2740,-141.2833,999.6016))
{//Ammunation 2
GameTextForPlayer(i, "~r~Voce foi para a cadeia porque entrou numa ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 300;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,294.3212,-108.7869,1001.5156))
{//Ammunation 3 (small one's)
GameTextForPlayer(i, "~r~Voce foi para a cadeia porque entrou numa ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 300;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,288.8592,-80.4535,1001.5156))
{//Ammunation 4 (small one's)
GameTextForPlayer(i, "~r~Voce foi para a cadeia porque entrou numa ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 300;
PlayerInfo[i][pJailed] = 1;
}
else if(PlayerToPoint(20, i,316.9583,-165.4707,999.6010))
{//Ammunation 5 (Unprotected)
GameTextForPlayer(i, "~r~Voce foi para a cadeia porque entrou numa ammunation", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailTime] = 300;
PlayerInfo[i][pJailed] = 1;
}