A little problem again...
#1

Ok, so it's the same code as before, but a different problem.

None of the commands ain't working. /getup OR /helpup. Also, it only allows you to go in auto-crack once, but after that is done, and you go again under 25HP, nothing happens. Not even the animation.

The script:
pawn Код:
#include <a_samp>

#define FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Auto-crack...");
    print("--------------------------------------\n");
    return 1;
}



public OnFilterScriptExit()
{
    return 1;
}

    enum crack2
    {
            bool: is_cracked,
            timer,
            c_down,
            bool:c_isover,
            Float:health
    };

    new crack[MAX_PLAYERS][crack2];

    forward Crack_Timer(playerid);
    forward Count_Down(playerid);

    public OnPlayerSpawn(playerid)
    {
            crack[playerid][is_cracked] = false;
            crack[playerid][c_isover] = false;
            crack[playerid][timer] = SetTimerEx("Crack_Timer",1500,true,"i",playerid);
            return 1;
    }

    public Crack_Timer(playerid)
    {
            GetPlayerHealth(playerid,crack[playerid][health]);
            if( (crack[playerid][health] <= 25) && (crack[playerid][is_cracked] == false) )
            {
                    crack[playerid][is_cracked] = true;
                    ApplyAnimation(playerid,"PED","KO_spin_L",2.8,0,1,1,1,0);
                    TogglePlayerControllable(playerid,false);
                    crack[playerid][c_down] = SetTimerEx("Count_Down", 5 * 60 * 1000, false, "i", playerid);
            }
            return 1;
    }

    public Count_Down(playerid)
    {
            if(crack[playerid][is_cracked] == true) {
            crack[playerid][c_isover] = true;
            KillTimer(crack[playerid][timer]);
            }
            return 1;
    }

    PlayerToPlayer(playerid,toplayerid)
    {
            new Float:pos[2][3];
            GetPlayerPos(playerid,pos[0][0],pos[0][1],pos[0][2]);
            GetPlayerPos(toplayerid,pos[1][0],pos[1][1],pos[1][2]);
            pos[0][0] -= pos[1][0];
            pos[0][1] -= pos[1][1];
            pos[0][2] -= pos[1][2];
            return floatround( floatsqroot( (floatpower(pos[0][0],2) + floatpower(pos[0][1],2) + floatpower(pos[0][2],2) ) ), floatround_round);
    }

    public OnPlayerCommandText(playerid, cmdtext[])
    {
            if(!strcmp(cmdtext,"/getup",true))
            {
                if( (crack[playerid][is_cracked] == true) && (crack[playerid][c_isover] == true))
                {
                    SendClientMessage(playerid, -1, "You got up!");
                    crack[playerid][is_cracked] = false;
                    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
                    TogglePlayerControllable(playerid,true);
                    KillTimer(crack[playerid][timer]);
                    KillTimer(crack[playerid][c_down]);
                    }
                return 1;
            }
            if(!strcmp(cmdtext,"/helpup",true,9))
            {
                if(!cmdtext[8]) SendClientMessage(playerid,-1,"USAGE: /helpup [ID]");
                else if (PlayerToPlayer(playerid,cmdtext[9]) >= 5) SendClientMessage(playerid,-1,"Player too far!");
                    else if( (crack[cmdtext[9]][is_cracked] == true) && (cmdtext[9] != playerid))
                    {
                        ApplyAnimation(playerid,"BOMBER","BOM_Plant",2.6,1,1,1,0,6800);
                        crack[cmdtext[9]][is_cracked] = false;
                        crack[cmdtext[9]][c_isover] = false;
                        KillTimer(crack[cmdtext[9]][timer]);
                        KillTimer(crack[cmdtext[9]][c_down]);
                        SetPlayerSpecialAction(cmdtext[9],SPECIAL_ACTION_NONE);
                    }
                return 1;
            }
            return 0;
}
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#2

Try to cut the code inside the commands and put them on OnPlayerUpdate so then set your HP to 25 or less and see if the code really work.
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#3

Like, how...? What you mean?
Reply
#4

*Cough*
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