26.01.2012, 12:52
(
Последний раз редактировалось SkullTail; 26.01.2012 в 13:47.
)
gente eu ja tentei arrumar mais n consegui, alguйm sabe como eu faзo para ele ficar 2012 em vez de 2009?

Desde jб agradeзo!

Quote:
#include <a_samp> // New's new Text:TempoRoYal; new HoraRoYal, MinutosRoYal; new StringRoYalTempo[32]; //Forward's forward Atualizartempo(); public Atualizartempo() { gettime(HoraRoYal, MinutosRoYal); format(StringRoYalTempo,32,"%02d:%02d",HoraRoYal,M inutosRoYal); TextDrawSetString(TempoRoYal,StringRoYalTempo); SetWorldTime(HoraRoYal); new x=0; while(x!=MAX_PLAYERS) { if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) { SetPlayerTime(x,HoraRoYal,MinutosRoYal); } x++; } } //-------------------------------------------------- public OnGameModeInit() { TempoRoYal = TextDrawCreate(605.0,25.0,"00:00"); TextDrawUseBox(TempoRoYal, 0); TextDrawFont(TempoRoYal, 1); TextDrawSetShadow(TempoRoYal,0); // no shadow TextDrawSetOutline(TempoRoYal,2); // thickness 1 TextDrawBackgroundColor(TempoRoYal,0x000000FF); TextDrawColor(TempoRoYal,0xFFFFFFFF); TextDrawAlignment(TempoRoYal,3); TextDrawLetterSize(TempoRoYal,0.5,1.5); Atualizartempo(); SetTimer("Atualizartempo",1000 * 60,1); return 1; } public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid,TempoRoYal); gettime(HoraRoYal, MinutosRoYal); SetPlayerTime(playerid,HoraRoYal,MinutosRoYal); return 1; } public OnPlayerDeath(playerid, killerid, reason) { TextDrawHideForPlayer(playerid,TempoRoYal); return 1; } public OnPlayerConnect(playerid) { gettime(HoraRoYal, MinutosRoYal); SetPlayerTime(playerid,HoraRoYal,MinutosRoYal); return 1; } |