20.01.2012, 18:49
hi i have a problem i want the lock cmd so nobody can enter the personal car.not even owner of the car.if the car is unlocked then anybody enter if car is locked then nobody enters car!im romanian i hope u understand! please help i hope u understand!.Please help!fast
Код:
else if(strcmp(x_nr,"lock",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 9999) { new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z)) { new locked[128]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(4,keycar); return 1; } else if(CarInfo[keycar][cLock] == 0) { format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(4,keycar); return 1; } } else { SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"lock2",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey2]; if(keycar != 9999) { new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z)) { new locked[128]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(4,keycar); return 1; } else if(CarInfo[keycar][cLock] == 0) { format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(4,keycar); return 1; } } else { SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2"); return 1; } }