How do I convert this to sscanf
#1

pawn Код:
CMD:cap(playerid, params[])
{
    new skin, id = strval(params[0]), cap, slot = GetEmptySlot(playerid), count;
   
    if(id <= 0 || id > 9) return SendClientMessage(playerid, 0xFFFFFFAA, "(Error) Syntax: /cap [1 - 9]");
    skin = (GetPlayerSkin(playerid) - 1);
    switch(id)
    {
        case 1:    cap = 18926;
        case 2..9: cap = 18926 + id;
    }  
    do
    {
        if(skin == invalidskins[count]) return SendClientMessage(playerid, 0xFFFFFFAA, "(Error) Your skin does not support a cap.");
        count++;
    }
    while(count < sizeof invalidskins);
    if(skin < 0) skin = 0;
    if(slot == -1) return SendClientMessage(playerid, 0xFFFFFFAA, "(Error) You're holding the maximum of objects possible.");
    TextDrawSetString(MsgBox[playerid],"   Cap placed");
    TextDrawShowForPlayer(playerid, MsgBox[playerid]);
    SetTimerEx("Hide", 3000, false, "d", playerid);
    SetPlayerAttachedObjectEx(playerid, slot, cap, 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
    return 1;
}
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#2

pawn Код:
CMD:cap(playerid, params[])
{
    new
        skin, id, cap, count, slot = GetEmptySlot(playerid);
    if(sscanf(params, "i", id)) return SendClientMessage(playerid, 0xFFFFFFAA, "Syntax: /cap [1 - 9]");
    if(id <= 0 || id > 9) return SendClientMessage(playerid, 0xFFFFFFAA, "(Error) Available IDs: [1 - 9]");
    skin = (GetPlayerSkin(playerid) - 1);
    switch(id) {
        case 1:    cap = 18926;
        case 2..9: cap = 18926 + id;
    }
    do {
        if(skin == invalidskins[count]) return SendClientMessage(playerid, 0xFFFFFFAA, "(Error) Your skin does not support a cap.");
        count++;
    }
    while(count < sizeof invalidskins);
    if(skin < 0) skin = 0;
    if(slot == -1) return SendClientMessage(playerid, 0xFFFFFFAA, "(Error) You're holding the maximum of objects possible.");
    TextDrawSetString(MsgBox[playerid],"   Cap placed");
    TextDrawShowForPlayer(playerid, MsgBox[playerid]);
    SetTimerEx("Hide", 3000, false, "d", playerid);
    SetPlayerAttachedObjectEx(playerid, slot, cap, 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
    return 1;
}
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#3

For 1 argument sscanf?
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