14.01.2012, 20:06
How can I do this? Here's the code.
Yeah, it's long, sorry.
pawn Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
foreach(Player, i)
{
if(PlayerInQuadRace(i))
{
new Winner = i;
new quad1 = QuadCheckpoints[i]++;
new string[128];
if(IsQuading[i] == 1)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(playerid, 0, -2207.9607,-2091.2292,76.7566, -2119.5029,-1952.6241,99.1260, 5.0);
IsQuading[i] = 2;
}
else if(IsQuading[i] == 2)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2119.5029,-1952.6241,99.1260, -2126.6528,-1902.5149,113.9288, 5.0);
IsQuading[i] = 3;
}
else if(IsQuading[i] == 3)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2126.6528,-1902.5149,113.9288, -2221.3625,-2050.3083,119.3457, 5.0);
IsQuading[i] = 4;
}
else if(IsQuading[i] == 4)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2221.3625,-2050.3083,119.3457, -2429.5652,-2087.6035,122.6606, 5.0);
IsQuading[i] = 5;
}
else if(IsQuading[i] == 5)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2429.5652,-2087.6035,122.6606, -2522.4373,-1977.1553,172.0493, 5.0);
IsQuading[i] = 6;
}
else if(IsQuading[i] == 6)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2522.4373,-1977.1553,172.0493, -2648.2371,-1797.8871,231.5805, 5.0);
IsQuading[i] = 7;
}
else if(IsQuading[i] == 7)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2648.2371,-1797.8871,231.5805, -2554.5425,-1863.8778,285.0632, 5.0);
IsQuading[i] = 8;
}
else if(IsQuading[i] == 8)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2554.5425,-1863.8778,285.0632, -2589.1680,-1790.0142,317.7771, 5.0);
IsQuading[i] = 9;
}
else if(IsQuading[i] == 9)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2589.1680,-1790.0142,317.7771, -2546.4878,-1799.8230,372.5261, 5.0);
IsQuading[i] = 10;
}
else if(IsQuading[i] == 10)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2546.4878,-1799.8230,372.5261, -2529.7617,-1709.2963,401.5350, 5.0);
IsQuading[i] = 11;
}
else if(IsQuading[i] == 11)
{
DisablePlayerRaceCheckpoint(i);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~QUAD RACING~n~~r~Checkpoint: ~w~%d/15 ~r~Leader: ~w~%s", quad1, Name(Winner));
SetPlayerRaceCheckpoint(i, 0, -2529.7617,-1709.2963,401.5350, -2452.4207,-1755.9547,421.2779, 5.0);
IsQuading[i] = 12;
}
GameTextForPlayer(i, string, 5355234364634634, 3);
}
}
return 1;
}