13.01.2012, 02:13
Simple question [+rep]
13.01.2012, 02:37
Using Textdraws
13.01.2012, 02:39
Yeah but can I make it to be like
GetPlayerWeapons(playerid);
TextDrawCreate(548, 130, "%s");
Something like that.
Something like TextDrawShowForPlayer(playerid,Weapons);
GetPlayerWeapons(playerid);
TextDrawCreate(548, 130, "%s");
Something like that.
Something like TextDrawShowForPlayer(playerid,Weapons);
13.01.2012, 02:51
Okay, Now I have resolved the thing about this, but still how do I update them?
Like if player changes the skin it shows him other stuff
Quote:
if(classid == 0) { gTeam[playerid] = TEAM_RUSSIA; SetPlayerTeam(playerid,TEAM_RUSSIA); TextDrawShowForPlayer(playerid, Text:Russian); TextDrawFont(Text:Russian , 0); TextDrawLetterSize(Text:Russian , 0.5, 3.5); TextDrawColor(Text:Russian , 0xFF0000FF); TextDrawSetOutline(Text:Russian , 0); TextDrawSetProportional(Text:Russian , 1); TextDrawSetShadow(Text:Russian , 1); |
13.01.2012, 20:19
ok when they switch to classid == 1, make
pawn Код:
TextDrawHideForPlayer(Playerid....);//just hide all the gun textdraws
TextDrawShowForPlayer(playerid...);//the textdraws you want to show
13.01.2012, 20:38
Its easy use cases on request class... and make a textdraw wich shows and destroys itself again when spawned
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