07.01.2012, 18:15
GM BAC Na Dp ao apertar enter para equipar e batercartao o player fica parado e nao se mexe so sai com /sinc. alguem sabe como resolver este bug?
TogglePlayerControllable(playerid,true);
TogglePlayerControllable(playerid,true);
if(strcmp(cmd, "/equipar", true) == 0) { if(PlayerInfo[playerid][pJailed] != 0) { MSGPLAYER(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!"); return 1; } if (IsACop(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027) || PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || PlayerToPoint(2, playerid,-2022.5831,-114.2501,1035.1719) || HouseEntered[playerid] != 255) { ResetPlayerWeaponsEx(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); if (PlayerInfo[playerid][pLider] == 1) { format(string, sizeof(string), " Policial Militar %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pLider] == 2) { format(string, sizeof(string), " Policial %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pLider] == 3) { format(string, sizeof(string), " Exйrcito %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pLider] == 16) { format(string, sizeof(string), " Policial Civil %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pLider] == 11) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pLider] == 26) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 600); GivePlayerWeapon(playerid, 29, 600); GivePlayerWeapon(playerid, 41, 600); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pMembro] == 1) // Policia Militar { if (PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); return 1; } if (PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 490); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 400); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 510); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); return 1; } } if(PlayerInfo[playerid][pMembro] == 2)//B.O.P.E { if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); return 1; } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 490); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 510); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 400); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); return 1; } } if(PlayerInfo[playerid][pMembro] == 11)//PF { if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 400); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); return 1; } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 490); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 510); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); return 1; } } if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito { if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); return 1; } if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 490); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 42, 4999); return 1; } if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 510); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); return 1; } } if(PlayerInfo[playerid][pMembro] == 16)// Policia Civil { if (PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 29, 400); GivePlayerWeapon(playerid, 31, 400); GivePlayerWeapon(playerid, 41, 400); GivePlayerWeapon(playerid, 17, 20); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 190); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 29, 450); GivePlayerWeapon(playerid, 31, 450); GivePlayerWeapon(playerid, 41, 400); GivePlayerWeapon(playerid, 17, 30); GivePlayerWeapon(playerid, 42, 4999); GivePlayerWeapon(playerid, 3, 0); return 1; } if (PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 120); GivePlayerWeapon(playerid, 24, 360); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 50); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 41, 200); GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 42, 4999); return 1; } if (PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 25, 140); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 29, 550); GivePlayerWeapon(playerid, 31, 550); GivePlayerWeapon(playerid, 34, 80); GivePlayerWeapon(playerid, 17, 50); GivePlayerWeapon(playerid, 41, 400); GivePlayerWeapon(playerid, 34, 400); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 42, 4999); return 1; } } } else { MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiбrio ou em Um Enforcer."); return 1; } } else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6) { if(PlayerToPoint(10.0, playerid,1550.4318,21.8126,24.1406) || PlayerToPoint(10.0, playerid,2743.7583,-2453.7629,13)) { if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//Guerrilheiros Israelita Armas { format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 24, 399); GivePlayerWeapon(playerid, 30, 999); GivePlayerWeapon(playerid, 29, 999); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 199); GivePlayerWeapon(playerid, 39, 10); GivePlayerWeapon(playerid, 40, 1); SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); } else { format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 24, 399); GivePlayerWeapon(playerid, 30, 999); GivePlayerWeapon(playerid, 29, 999); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 199); GivePlayerWeapon(playerid, 17, 2); SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); return 1; } } else { MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ."); return 1; } } else if(PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26) { if(PlayerToPoint(5.0, playerid,-2022.5831,-114.2501,1035.1719)) { if(PlayerInfo[playerid][pLider] == 26)//D.E.T.R.A.N { format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento Lнder do D.E.T.R.A.N.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); } else { format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento do D.E.T.R.A.N.", PlayerName(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeaponsEx(playerid); GivePlayerWeapon(playerid, 25, 80); GivePlayerWeapon(playerid, 24, 80); GivePlayerWeapon(playerid, 3, 0); GivePlayerWeapon(playerid, 31, 300); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 41, 300); GivePlayerWeapon(playerid, 17, 10); GivePlayerWeapon(playerid, 42, 4999); SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); return 1; } } else { MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ."); return 1; } } else { MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo possui esse comando."); return 1; } return 1; }
if(strcmp(cmd, "/equipar", true) == 0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
MSGPLAYER(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
return 1;
}
if (IsACop(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)
|| PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || PlayerToPoint(2, playerid,-2022.5831,-114.2501,1035.1719) || HouseEntered[playerid] != 255)
{
ResetPlayerWeaponsEx(playerid);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
TogglePlayerControllable(playerid, true);
if (PlayerInfo[playerid][pLider] == 1)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pLider] == 2)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pLider] == 3)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pLider] == 16)
{
format(string, sizeof(string), " Policial Civil %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pLider] == 11)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pLider] == 26)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pMembro] == 1) // Policia Militar
{
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 20);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 24, 360);
GivePlayerWeapon(playerid, 29, 490);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 34, 50);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 41, 400);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 140);
GivePlayerWeapon(playerid, 24, 170);
GivePlayerWeapon(playerid, 29, 510);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 34, 80);
GivePlayerWeapon(playerid, 17, 50);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
}
if(PlayerInfo[playerid][pMembro] == 2)//B.O.P.E
{
if(PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 20);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 24, 360);
GivePlayerWeapon(playerid, 29, 490);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 34, 50);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 140);
GivePlayerWeapon(playerid, 24, 170);
GivePlayerWeapon(playerid, 29, 510);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 34, 80);
GivePlayerWeapon(playerid, 17, 50);
GivePlayerWeapon(playerid, 41, 400);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
}
if(PlayerInfo[playerid][pMembro] == 11)//PF
{
if(PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 29, 400);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 20);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 24, 360);
GivePlayerWeapon(playerid, 29, 490);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 34, 50);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 140);
GivePlayerWeapon(playerid, 24, 170);
GivePlayerWeapon(playerid, 29, 510);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 34, 80);
GivePlayerWeapon(playerid, 17, 50);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
}
if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
{
if(PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 20);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 24, 360);
GivePlayerWeapon(playerid, 29, 490);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 34, 50);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if(PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 140);
GivePlayerWeapon(playerid, 24, 170);
GivePlayerWeapon(playerid, 29, 510);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 34, 80);
GivePlayerWeapon(playerid, 17, 50);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
}
if(PlayerInfo[playerid][pMembro] == 16)// Policia Civil
{
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 29, 400);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 41, 400);
GivePlayerWeapon(playerid, 17, 20);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 31, 450);
GivePlayerWeapon(playerid, 41, 400);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 24, 360);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 34, 50);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 41, 200);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 140);
GivePlayerWeapon(playerid, 24, 170);
GivePlayerWeapon(playerid, 29, 550);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 34, 80);
GivePlayerWeapon(playerid, 17, 50);
GivePlayerWeapon(playerid, 41, 400);
GivePlayerWeapon(playerid, 34, 400);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 42, 4999);
return 1;
}
}
}
else
{
MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiбrio ou em Um Enforcer.");
return 1;
}
}
else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,1550.4318,21.8126,24.1406) || PlayerToPoint(10.0, playerid,2743.7583,-2453.7629,13))
{
if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//Guerrilheiros Israelita Armas
{
format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 199);
GivePlayerWeapon(playerid, 39, 10);
GivePlayerWeapon(playerid, 40, 1);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
}
else
{
format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 199);
GivePlayerWeapon(playerid, 17, 2);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
else
{
MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
return 1;
}
}
else if(PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26)
{
if(PlayerToPoint(5.0, playerid,-2022.5831,-114.2501,1035.1719))
{
if(PlayerInfo[playerid][pLider] == 26)//D.E.T.R.A.N
{
format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento Lнder do D.E.T.R.A.N.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
}
else
{
format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento do D.E.T.R.A.N.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 80);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 42, 4999);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
else
{
MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
return 1;
}
}
else
{
MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo possui esse comando.");
return 1;
}
return 1;
}