/radargun
#1

hi all i want to make a radar gun that police only can have , i want it to work off a timer and to be useable by using is player in range of another player i was told.

something like this but needs a timer to be used of 1 second

pawn Код:
stock GetVehicleSpeed(vehicleid)
{
        if(vehicleid != INVALID_VEHICLE_ID)
        {
                new Float:Pos[3],Float:VS ;
                GetVehicleVelocity(vehicleid, Pos[0], Pos[1], Pos[2]);
                VS = floatsqroot(Pos[0]*Pos[0] + Pos[1]*Pos[1] + Pos[2]*Pos[2])*200;
                return floatround(VS,floatround_round);
        }
        return INVALID_VEHICLE_ID;
}
stock GetPlayerSpeed(playerid)
{
        if(playerid != INVALID_PLAYER_ID)
        {
                new Float:Pos[3],Float:PS;
                GetPlayerVelocity(playerid, Pos[0], Pos[1], Pos[2]);
                PS = floatsqroot(Pos[0]*Pos[0] + Pos[1]*Pos[1] + Pos[2]*Pos[2])*200;
                return floatround(PS,floatround_round);
        }
        return INVALID_PLAYER_ID;
}
CMD:radargun(playerid,params[])
{
    new Float:playerposx,Float:playerposy,Float:playerposz,wantedlevel;
    if(ClassPolice && GetPlayerWeapon(playerid) == 43)
    {
    GetPlayerPos(playerid,playerposx,playerposy,playerposz);
    {
    if (IsPlayerConnected(playerid))
    {
    SetTimerEx("radargun",1000,0,"%d",playerid);
    if (IsPlayerInRangeOfPoint(playerid,playerposx,playerposy,playerposz,60.0) && GetPlayerSpeed(playerid) <= 120)
    {
    SetPlayerWantedLevel(playerid,wantedlevel+1);
    }
    }
    }
    }
    return 1;
}
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#2

Код:
forward radargun(playerid);
public radargun(playerid)
{
new Float:Pos[3];
GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInRangeOfPoint(i,Pos[0],Pos[1],Pos[2],60.0) && GetPlayerSpeed(playerid) <= 120)
{
SetPlayerWantedLevel(i,(GetPlayerWantedLevel(i)+1));
}
}
return 1;
}
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#3

I have a script, where you get a camera, and can actually take a picture of a car and it will say it's speed.
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