Clock Time In-Game..
#1

How does it work or how do I go about it? As in, How do I make the clock hours instead of seconds(i'm guessing a timer, but would someone explain?) It's always confused me.

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#2

I'm not sure if you're looking for this but this is included when you download a samp server.
gl_realtime

pawn Код:
//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
//  Kye 2009

#include <a_samp>
#pragma tabsize 0

//--------------------------------------------------

new Text:txtTimeDisp;
new hour, minute;
new timestr[32];

forward UpdateTime();

//--------------------------------------------------


public UpdateTime()
{
    gettime(hour, minute);
    format(timestr,32,"%02d:%02d",hour,minute);
    TextDrawSetString(txtTimeDisp,timestr);
   
    SetWorldTime(hour);
   
    new x=0;
    while(x!=MAX_PLAYERS) {
        if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
            SetPlayerTime(x,hour,minute);
         }
         x++;
    }
}

//--------------------------------------------------

public OnGameModeInit()
{
    // Init our text display
    txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
    TextDrawUseBox(txtTimeDisp, 0);
    TextDrawFont(txtTimeDisp, 3);
    TextDrawSetShadow(txtTimeDisp,0); // no shadow
    TextDrawSetOutline(txtTimeDisp,2); // thickness 1
    TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
    TextDrawColor(txtTimeDisp,0xFFFFFFFF);
    TextDrawAlignment(txtTimeDisp,3);
    TextDrawLetterSize(txtTimeDisp,0.5,1.5);
   
    UpdateTime();
    SetTimer("UpdateTime",1000 * 60,1);

    return 1;
}

//--------------------------------------------------

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,txtTimeDisp);
   
    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
   
    return 1;
}

//--------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    TextDrawHideForPlayer(playerid,txtTimeDisp);
    return 1;
}

//--------------------------------------------------

public OnPlayerConnect(playerid)
{
    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
    return 1;
}

//--------------------------------------------------
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#3

Perfect, thanks!
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#4

Actually, not sure what I do with this, Do I include it or what?
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#5

Put everything on the right place in your gamemode
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