28.11.2011, 14:36
When i use this FS (AVS cardealership etc) https://sampforum.blast.hk/showthread.php?tid=276887
how can i make it so the ID it starts counting from is for example 160.
So you create a vehicle and its ID 160 2nd vehicle is ID 161 etc etc.
Thx in Advance!
Underneath are the first 100 lines.
how can i make it so the ID it starts counting from is for example 160.
So you create a vehicle and its ID 160 2nd vehicle is ID 161 etc etc.
Thx in Advance!
Underneath are the first 100 lines.
PHP код:
//==========================================================
// Advanced Vehicle System version 1.0 by MadeMan
//==========================================================
#define FILTERSCRIPT
#include <a_samp>
//=========================SETTINGS=========================
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
#define MAX_DVEHICLES 200
#define MAX_DEALERSHIPS 10
#define MAX_FUEL_STATIONS 10
#define VEHICLE_FILE_PATH "AVS/Vehicles/"
#define DEALERSHIP_FILE_PATH "AVS/Dealerships/"
#define FUEL_STATION_FILE_PATH "AVS/FuelStations/"
#define MAX_PLAYER_VEHICLES 3
#define FUEL_PRICE 5
#define GAS_CAN_PRICE 500
#define ALARM_TIME 10000 // alarm duration in milliseconds (1 second = 1000 milliseconds)
#define DEFAULT_NUMBER_PLATE "123 ABC"
//==========================================================
#define COLOR_BLACK 0x000000FF
#define COLOR_RED 0xEE0000FF
#define COLOR_GREEN 0x00CC00FF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_ORANGE 0xFF6600FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_LIGHTBLUE 0x00FFFFFF
#define COLOR_PURPLE 0xC2A2DAFF
#define COLOR_GREY 0xC0C0C0FF
#define COLOR_WHITE 0xFFFFFFFF
#define VEHICLE_DEALERSHIP 1
#define VEHICLE_PLAYER 2
#define DIALOG_NONE 12345
#define DIALOG_ERROR 12346
#define DIALOG_VEHICLE 500
#define DIALOG_VEHICLE_BUY 501
#define DIALOG_VEHICLE_SELL 502
#define DIALOG_FINDVEHICLE 503
#define DIALOG_TRUNK 504
#define DIALOG_TRUNK_ACTION 505
#define DIALOG_VEHICLE_PLATE 507
#define DIALOG_FUEL 510
#define DIALOG_EDITVEHICLE 606
#define CMD:%1(%2) \
forward cmd_%1(%2); \
public cmd_%1(%2)
#define ShowErrorDialog(%1,%2) ShowPlayerDialog(%1, DIALOG_ERROR, DIALOG_STYLE_MSGBOX, "ERROR", %2, "OK", "")
new maintimer;
new speedotimer;
new savetimer;
new SaveVehicleIndex;
new RefuelTime[MAX_PLAYERS];
new TrackCar[MAX_PLAYERS];
new DialogReturn[MAX_PLAYERS];
new Text:SpeedoBox;
new Text:SpeedoText[MAX_PLAYERS];
new Float:Fuel[MAX_VEHICLES] = {100.0, ...};
new VehicleSecurity[MAX_VEHICLES];
new VehicleCreated[MAX_DVEHICLES];
new VehicleID[MAX_DVEHICLES];
new VehicleModel[MAX_DVEHICLES];
new Float:VehiclePos[MAX_DVEHICLES][4];
new VehicleColor[MAX_DVEHICLES][2];
new VehicleInterior[MAX_DVEHICLES];
new VehicleWorld[MAX_DVEHICLES];
new VehicleOwner[MAX_DVEHICLES][MAX_PLAYER_NAME];
new VehicleNumberPlate[MAX_DVEHICLES][16];
new VehicleValue[MAX_DVEHICLES];
new VehicleTrunk[MAX_DVEHICLES][5][2];
new VehicleMods[MAX_DVEHICLES][14];
new VehiclePaintjob[MAX_DVEHICLES] = {255, ...};
new Text3D:VehicleLabel[MAX_DVEHICLES];
new DealershipCreated[MAX_DEALERSHIPS];
new Float:DealershipPos[MAX_DEALERSHIPS][3];
new Text3D:DealershipLabel[MAX_DEALERSHIPS];
new FuelStationCreated[MAX_FUEL_STATIONS];
new Float:FuelStationPos[MAX_FUEL_STATIONS][3];
new Text3D:FuelStationLabel[MAX_FUEL_STATIONS];