15.11.2011, 19:46
Ok ive seen this on a server before but i dont know how to do it my self.
I would like to know how do i make a car auto fix itself?
I would like to know how do i make a car auto fix itself?
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
RepairVehicle(vehicleid);
return 1;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
#pragma unused playerid
RepairVehicle(vehicleid);
new panels, doors, lights, tires;
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
tires = encode_tires(0, 0, 0, 0); // fix all tires
panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
lights = encode_lights(0, 0, 0, 0); // fix all lights
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
return 1;
}
encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
{
return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
}
encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
{
#pragma unused behind_driver_door
#pragma unused behind_passenger_door
return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
}
encode_lights(light1, light2, light3, light4)
{
return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
}
If you get an error for undefined or invalid OnVehicle blablabla (the public), you must define it like this: forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
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