15.11.2011, 18:13
hi users,
I have made a /showbadge and a /mir command but the /mir doesnt work
I have made a /showbadge and a /mir command but the /mir doesnt work
pawn Код:
command(cuff, playerid, params[])
{
new id, string[128];
if(sscanf(params, "u", id))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /cuff [playerid]");
}
else
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1 || Groups[Player[playerid][Group]][CommandTypes] == 4)
{
if(Player[id][Tazed] == 1)
{
if(GetDistanceBetweenPlayers(playerid, id) < 7)
{
TogglePlayerControllable(id, false);
ApplyAnimation(id, "ped", "cower", 1, 1, 0, 0, 0, 0);
Player[id][Cuffed] = 1;
Player[id][Tazed] = 0;
format(string, sizeof(string), "* %s has cuffed %s.", GetName(playerid), GetName(id));
NearByMessage(playerid, NICESKY, string);
format(string, sizeof(string), "You have cuffed %s.", GetName(id));
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "You have been cuffed by %s.", GetName(playerid));
SendClientMessage(id, WHITE, string);
TogglePlayerControllable(id, false);
}
else
{
SendClientMessage(playerid, WHITE, "You're too far away!");
}
}
else
{
if(GetDistanceBetweenPlayers(playerid, id) < 7)
{
if(GetPlayerSpecialAction(id) == SPECIAL_ACTION_HANDSUP)
{
TogglePlayerControllable(id, false);
ApplyAnimation(id, "ped", "cower", 1, 1, 0, 0, 0, 0);
Player[id][Cuffed] = 1;
Player[id][Tazed] = 0;
format(string, sizeof(string), "* %s has cuffed %s.", GetName(playerid), GetName(id));
NearByMessage(playerid, NICESKY, string);
format(string, sizeof(string), "You have cuffed %s.", GetName(id));
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "You have been cuffed by %s.", GetName(playerid));
SendClientMessage(id, WHITE, string);
TogglePlayerControllable(id, false);
}
}
}
}
}
return 1;
}
command(mir, playerid, params[])
{
new id, string[128];
if(sscanf(params, "u", id))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /mir [playerid]");
}
else
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1 || Groups[Player[playerid][Group]][CommandTypes] == 4)
{
if(Player[id][Tazed] == 1)
{
if(GetDistanceBetweenPlayers(playerid, id) < 7)
{
TogglePlayerControllable(id, true);
ApplyAnimation(id, "ped", "cower", 1, 1, 0, 0, 0, 0);
Player[id][Cuffed] = 1;
Player[id][Tazed] = 1;
format(string, sizeof(string), "* %s has said the mir rights to %s.", GetName(playerid), GetName(id));
NearByMessage(playerid, NICESKY, string);
format(string, sizeof(string), "You have said the mir rights to %s.", GetName(id));
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "You have the right to keep silence, Everything you say can be used agaisnt you in a court of the Law", GetName(playerid));
SendClientMessage(id, WHITE, string);
format(string, sizeof(string), "You have the right to a Lawyer, If you cannot afford one, the state will appoint you one", GetName(playerid));
SendClientMessage(id, WHITE, string);
format(string, sizeof(string), "You have the right to a Phone Call, but only to ONE. Did you understood your rights?", GetName(playerid));
SendClientMessage(id, WHITE, string);
TogglePlayerControllable(id, true);
}
else
{
SendClientMessage(playerid, WHITE, "You're too far away!");
}
}
else
{
if(GetDistanceBetweenPlayers(playerid, id) < 7)
{
if(GetPlayerSpecialAction(id) == SPECIAL_ACTION_HANDSUP)
{
TogglePlayerControllable(id, true);
ApplyAnimation(id, "ped", "cower", 1, 1, 0, 0, 0, 0);
Player[id][Cuffed] = 0;
Player[id][Tazed] = 0;
format(string, sizeof(string), " %s has said the mir rights to %s.", GetName(playerid), GetName(id));
NearByMessage(playerid, NICESKY, string);
format(string, sizeof(string), "You have said the mir rights to %s.", GetName(id));
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "You have the right to keep silence, Everything you say can be used agaisnt you in a court of the Law", GetName(playerid));
format(string, sizeof(string), "You have the right to a Lawyer, If you cannot afford one, the state will appoint you one", GetName(playerid));
format(string, sizeof(string), "You have the right to a Phone Call, but only to ONE. Did you understood your rights?", GetName(playerid));
SendClientMessage(id, WHITE, string);
TogglePlayerControllable(id, true);
}
}
}
}
}
return 1;
}
command(showbadge, playerid, params[])
{
new id, string[128];
if(sscanf(params, "u", id))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /showbadge [playerid]");
}
else
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1 || Groups[Player[playerid][Group]][CommandTypes] == 4)
{
if(GetDistanceBetweenPlayers(playerid, id) < 7)
{
TogglePlayerControllable(id, true);
ApplyAnimation(id, "ped", "cower", 1, 1, 0, 0, 0, 0);
Player[id][Cuffed] = 0;
Player[id][Tazed] = 0;
format(string, sizeof(string), "* %s has showed his badge to %s.", GetName(playerid), GetName(id));
NearByMessage(playerid, NICESKY, string);
format(string, sizeof(string), "You have showed your badge to %s.", GetName(id));
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "-------------Official-Police/FBI-Badge-------------", GetName(playerid));
SendClientMessage(id, RED, string);
format(string, sizeof(string), "This Player is an law enforcement officer!", GetName(playerid));
SendClientMessage(id, BLUE, string);
format(string, sizeof(string), "-------------Official-Police/FBI-Badge-------------", GetName(playerid));
SendClientMessage(id, RED, string);
TogglePlayerControllable(id, true);
}
else
{
SendClientMessage(playerid, WHITE, "You're too far away!");
}
}
else
{
if(GetDistanceBetweenPlayers(playerid, id) < 7)
{
if(GetPlayerSpecialAction(id) == SPECIAL_ACTION_HANDSUP)
{
TogglePlayerControllable(id, true);
ApplyAnimation(id, "ped", "cower", 1, 1, 0, 0, 0, 0);
Player[id][Cuffed] = 0;
Player[id][Tazed] = 0;
format(string, sizeof(string), " %s has showed his badge to %s.", GetName(playerid), GetName(id));
NearByMessage(playerid, NICESKY, string);
format(string, sizeof(string), "You have your badge to %s.", GetName(id));
SendClientMessage(playerid, WHITE, string);
format(string, sizeof(string), "Official Police Badge", GetName(playerid));
format(string, sizeof(string), "This Person is an Law enforcer", GetName(playerid));
format(string, sizeof(string), "This basge is not fake", GetName(playerid));
SendClientMessage(id, WHITE, string);
TogglePlayerControllable(id, true);
}
}
}
}
return 1;
}