28.10.2011, 21:31
First let me say this: I am a new scripter, please don't post rude or obscene comments as replies, only if your helping me, may you reply to this.
Okay, well, i'm making a completely new script, since i thought it would be good practice.
This is the current script i made, all it includes is login/register, and the saving position thing i'm making.
When i compile it, it comes up with 3 warnings:
Lines 91, 92, and 93:
When i log in, it doesn't go to the position, and it still has the Right ((<)) and Left ((>)) arrows including the Spawn button. When i click spawn, it sends me to another place. ((Basic spawn, elevator, CJ skin, etc)).
I need help so it doesn't show < > Spawn when i login and i want it to spawn me after i login. ((To the position))
Help is appreciated
PS: Another reminder, please don't troll, post obscene or rude replies to this thread.
Okay, well, i'm making a completely new script, since i thought it would be good practice.
This is the current script i made, all it includes is login/register, and the saving position thing i'm making.
Code:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <YSI\y_ini> #include <dini> #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 #define PATH "/Users/%s.ini" #define COL_WHITE "{FFFFFF}" #define COL_RED "{F81414}" #define COL_GREEN "{00FF22}" #define COL_LIGHTBLUE "{00CED1}" enum pInfo { Float:Posx, Float:Posy, Float:Posz, pPass, pCash, pAdmin, pKills, pDeaths } new PlayerInfo[MAX_PLAYERS][pInfo]; forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); return 1; } #if defined FILTERSCRIPT #endif //==============================================================================// //==============================================================================// public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("A:RP v0.1"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Welcome to A:RP\nType your password to login","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Register",""COL_WHITE"Welcome to A:RP\nType your password below to register a new account.","Register","Quit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new INI:File = INI_Open(UserPath(playerid)); new Float: X, Float: Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PlayerInfo[playerid][Posx] = X; PlayerInfo[playerid][Posy] = Y; PlayerInfo[playerid][Posz] = Z; INI_WriteInt(File,"PositionX",PlayerInfo[playerid][Posx]); INI_WriteInt(File,"PositionY",PlayerInfo[playerid][Posy]); INI_WriteInt(File,"PositionZ",PlayerInfo[playerid][Posz]); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_Close(File); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_Close(File); SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); SendClientMessage(playerid, 0xF81414AA, "Thank you for registering"); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); new Float: X, Float: Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); SetPlayerPos(playerid, PlayerInfo[playerid][Posx], PlayerInfo[playerid][Posy], PlayerInfo[playerid][Posz]); } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit"); } return 1; } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } /*Credits to Dracoblue*/ stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; }
Code:
(91) : warning 213: tag mismatch (92) : warning 213: tag mismatch (93) : warning 213: tag mismatch
Code:
INI_WriteInt(File,"PositionX",PlayerInfo[playerid][Posx]); INI_WriteInt(File,"PositionY",PlayerInfo[playerid][Posy]); INI_WriteInt(File,"PositionZ",PlayerInfo[playerid][Posz]);
I need help so it doesn't show < > Spawn when i login and i want it to spawn me after i login. ((To the position))
Help is appreciated
PS: Another reminder, please don't troll, post obscene or rude replies to this thread.