NPC doesent move?
#1

pawn Код:
if(strcmp(cmdtext, "/mewantzpr0n", true)==0)
    {
        new name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof(name));
        if(!strcmp(name, "Rafael_Rodriguez", true) || !strcmp(name, "Pedro_Rodriguez", true))
        {
            ResetPlayerWeapons(npcid);
            SetPlayerPos(playerid, 1204.2649,16.9675,1000.9219);
            SetPlayerPos(npcid, 1202.7460,14.7477,1000.9219);
            SetPlayerInterior(npcid, 2);
            SetPlayerInterior(playerid, 2);
            SetPlayerSkin(npcid, 256);
            SendClientMessage(playerid, COLOR_WHITE, "Angelica_Winter says: So, handsome, want to do something?");
            if(!strcmp(name, "Rafael_Rodriguez", true))
            {
                SetPlayerChatBubble(npcid,"Hey Rafael, want to have some fun?\nTell me what to do.",0xFFFFFFAA,50,5000);
                barkeeperactivated = 1;
                return 1;
            }
            else if(!strcmp(name, "Pedro_Rodriguez", true))
            {
                SetPlayerChatBubble(npcid,"Hey Pedro, want to have some fun?\nTell me what to do.",0xFFFFFFAA,50,5000);
                barkeeperactivated = 1;
                return 1;
            }
        }
        return 1;
    }
It all works fine, sets the player and the message appears that angelica says, but the NPC doesent get set to the correct position, i cant see it at all. Help? I set the interiors to the correct ones.
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#2

Use the actual NPC id.
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#3

it is defined, I am using the intelliNPC and its name is still michael
On top of OnPlayerCommandText:
pawn Код:
new npcid = GetPlayerID("Michael");
GetPlayerID function:
pawn Код:
stock GetPlayerID(const playername[], partofname=0)
{
    new i;
    new playername1[64];
    for (i=0;i<MAX_PLAYERS;i++)
    {
        if (IsPlayerConnected(i))
        {
            GetPlayerName(i,playername1,sizeof(playername1));
            if (strcmp(playername1,playername,true)==0)
            {
                return i;
            }
        }
    }
    new correctsigns_userid=-1;
    new tmpuname[128];
    new hasmultiple=-1;
    if(partofname)
    {
        for (i=0;i<MAX_PLAYERS;i++)
        {
            if (IsPlayerConnected(i))
            {
                GetPlayerName(i,tmpuname,sizeof(tmpuname));

                if(!strfind(tmpuname,playername1[partofname],true, 0))
                {
                    hasmultiple++;
                    correctsigns_userid=i;
                }
                if (hasmultiple>0)
                {
                    return -2;
                }
            }
        }
    }
    return correctsigns_userid;
}
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