Create score in userfile fail
#1

Hello!

Trying to make register part to create the score thing, but i getting some errors.

Im getting error on line 75, error 022: must be lvalue (non-constant)
Код:
INI_Int("Score",GetPlayerScore(playerid));
and a warning about: symbol is never used: "Score"
Code:
pawn Код:
new Score[MAX_PLAYERS];
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Leader",Leader[playerid]);
    INI_Int("Member",Member[playerid]);
    INI_Int("Score",GetPlayerScore(playerid));

    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Leader",Leader[playerid]);
    INI_WriteInt(File,"Member",Member[playerid]);
    INI_WriteInt(File,"Score",GetPlayerScore(playerid));
    INI_Close(File);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Leader",0);
                INI_WriteInt(File,"Member",0);
                INI_WriteInt(File,"Score",0);
                INI_Close(File);
                        }
        }
What am i doing wrong?
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#2

pawn Код:
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pScore // new
}

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Leader",Leader[playerid]);
    INI_Int("Member",Member[playerid]);
    INI_Int("Score",PlayerInfo[playerid][pScore]); // new

    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Leader",Leader[playerid]);
    INI_WriteInt(File,"Member",Member[playerid]);
    INI_WriteInt(File,"Score",GetPlayerScore(playerid));
    INI_Close(File);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Leader",0);
                INI_WriteInt(File,"Member",0);
                INI_WriteInt(File,"Score",0);
                INI_Close(File);
                        }
        }
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#3

Actually that makes no sense... you want to load the score right? Then you should do just as you did in the lines before, I guess in this case it would be
pawn Код:
INI_Int("Score",Score[playerid]);
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#4

Quote:
Originally Posted by [MWR]Blood
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Actually that makes no sense... you want to load the score right? Then you should do just as you did in the lines before, I guess in this case it would be
pawn Код:
INI_Int("Score",Score[playerid]);
Thats exactly what i have right now, but it doesn't load the score
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#5

Quote:
Originally Posted by cruising
Посмотреть сообщение
Thats exactly what i have right now, but it doesn't load the score
Does it save, though?
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#6

Quote:
Originally Posted by SmiT
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pawn Код:
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pScore // new
}

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Leader",Leader[playerid]);
    INI_Int("Member",Member[playerid]);
    INI_Int("Score",PlayerInfo[playerid][pScore]); // new

    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Leader",Leader[playerid]);
    INI_WriteInt(File,"Member",Member[playerid]);
    INI_WriteInt(File,"Score",GetPlayerScore(playerid));
    INI_Close(File);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Leader",0);
                INI_WriteInt(File,"Member",0);
                INI_WriteInt(File,"Score",0);
                INI_Close(File);
                        }
        }
This doesn't load the score either, i can save the score to the userfile, but not load it on login
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#7

Quote:
Originally Posted by [MWR]Blood
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Does it save, though?
Yes, after i exit the server, all scores are in the userfile
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#8

Do you used
pawn Код:
SetPlayerScore( playerid, PlayerInfo[ playerid ][ pScore ] );
when the user login?
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#9

pawn Код:
//under OnPlayerSpawn
SetPlayerScore(playerid,Score[playerid]);
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#10

Quote:
Originally Posted by SmiT
Посмотреть сообщение
Do you used
pawn Код:
SetPlayerScore( playerid, PlayerInfo[ playerid ][ pScore ] );
when the user login?
i use this to login
pawn Код:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Leader",Leader[playerid]);
    INI_Int("Member",Member[playerid]);
    INI_Int("Score",Score[playerid]);
    INI_Int("Jail",Jail[playerid]);
    return 1;
}

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}
so it loads the info from "LoadUser_data" where the score should be loaded from
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