Troque isso:
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(Hospital[playerid] == 1)
{
SetPlayerHealth(playerid, 50.0);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 348.8042,162.5563,1014.6947); // Warp the player
SetPlayerFacingAngle(playerid, 0);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
//TogglePlayerControllable(playerid, false);
SetTimerEx("Curando", 10000, false, "i", playerid);
SendClientMessage(playerid, 0xFF3030FF,"[ Hospital ] {FFFFFF}Vocк estб sendo curado."); // Vocк pode acrescentar mais coisas ao seu gosto.
}
return 1;
}
Por isso:
pawn Код:
public OnPlayerSpawn(playerid)
{
if(Hospital[playerid] == 1)
{
SetPlayerHealth(playerid, 50.0);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 348.8042,162.5563,1014.6947); // Warp the player
SetPlayerFacingAngle(playerid, 0);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
//TogglePlayerControllable(playerid, false);
SetTimerEx("Curando", 10000, false, "i", playerid);
SendClientMessage(playerid, 0xFF3030FF,"[ Hospital ] {FFFFFF}Vocк estб sendo curado."); // Vocк pode acrescentar mais coisas ao seu gosto.
}
return 1;
}