Код:
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if(PlayerToPoint(2, i,1172.0834,-1325.5232,15.4078))
{//Hospital
GameTextForPlayer(i, "~r~All Saints", 5000, 6);
SetPlayerInterior(i, 1);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,2087.5503,2804.2629,-15.7109);
}
if(PlayerToPoint(5, i,1921.3740,-1861.0122,13.1451))//Tune Shop
{
new tunecar = GetPlayerVehicleID(i);
SetPlayerInterior(i, 0);
SetPlayerVirtualWorld(i, 0);
SetVehiclePos(tunecar,-2206.9958,1212.1035,86.7669);
SetVehicleZAngle(tunecar,266.9718);
TogglePlayerControllable(i,0);
SetPlayerCameraPos(i,-2200.2036,1218.0535,88.4257);
SetPlayerCameraLookAt(i,-2207.7422,1212.3218,87.2468);
ShowPlayerDialog(playerid, TUNEMENU, DIALOG_STYLE_LIST, "Tune Menu","Spoilers\nHood-scoop\nRoof-scoop\nWheels\nNOS\nRear-Bumper\nFront-Bumper\nVehicle Color\nRepair\nLeave Shop ", "Tune", "Cancel");
InModShop[playerid] = 1;
}
if(PlayerToPoint(3, i,1368.6711,-1279.9377,13.5469))
{//Ammunation
GameTextForPlayer(i, "~r~Ammunation", 5000, 1);
SendClientMessage(playerid, COLOR_GREEN, " Goto the checkpoint and do /gun");
SetPlayerCheckpoint(playerid, 307.9722,-141.4586,999.6016, 2);
GunStore[playerid] = 1;
SetPlayerInterior(i, 7);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,314.820983,-141.431991,999.601562);
}
if(PlayerToPoint(2, i,2081.3047,2829.7400,-16.1744))
{//Hospital door 2
GameTextForPlayer(i, "~r~Garage", 5000, 6);
SetPlayerInterior(i, 1);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,1425.9532,-2438.2498,-10.8973);
}
if(PlayerToPoint(2, i,1425.8643,-2437.5854,-11.6056))
{//Hospital door
GameTextForPlayer(i, "~r~All Saints", 5000, 6);
SetPlayerInterior(i, 1);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,2081.9600,2825.2571,-16.1744);
}
if(PlayerToPoint(5, i,1141.1561,-1326.0602,13.7542))
{//LSMD Garage
new vehicleid;
vehicleid = GetPlayerVehicleID(i);
if(IsPlayerInVehicle(i, vehicleid))
{
if(gTeam[i] == 4 || PlayerInfo[i][pMember] == 4)
{
GameTextForPlayer(i, "~w~LSMD Garage", 5000, 3);
SetVehiclePos(vehicleid,1426.6069,-2447.9255,-11.4563);
SetVehicleZAngle(vehicleid, 1.4557);
SetPlayerInterior(i, 1);
SetPlayerVirtualWorld(i, 1);
}
else
{
SendClientMessage(i, COLOR_RED, " * You are not a Medic !");
}
}
else
{
SendClientMessage(i, COLOR_RED, "* You are not in a vehicle !");
}
}
if(PlayerToPoint(2, i,2045.9812,-1907.9951,13.5469))
{//Driving School
GameTextForPlayer(i, "~w~License Department", 5000, 3);
SetPlayerInterior(i, 3);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,-2029.5632,-117.7680,1035.1719);
SendClientMessage(playerid, COLOR_GREEN, "Goto the desk and type /getlic");
}
if(PlayerToPoint(2, i,1310.2178,-1367.0743,13.5184))
{//Paintball
GameTextForPlayer(i, "Paintball", 5000, 3);
SetPlayerInterior(playerid, 10);
GivePlayerWeapon(playerid, 29, 99999);
GivePlayerWeapon(playerid, 24, 99999);
GivePlayerWeapon(playerid, 31, 99999);
GivePlayerWeapon(playerid, 34, 99999);
SendClientMessage(playerid, COLOR_GREEN, "Welcome to Paintball");
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
}
if(PlayerToPoint(2, i,1153.8212,-1180.8107,32.8187))
{//FBI HQ
GameTextForPlayer(i, "~b~FBI", 5000, 3);
SetPlayerInterior(i, 3);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,238.7272,142.0942,1003.0234);
}
if(PlayerToPoint(2, i,690.7601,-1275.9617,13.5601))
{//Ryans HQ
GameTextForPlayer(i, "~g~American Alcatraz HQ", 5000, 3);
SetPlayerInterior(i, 1);
SetPlayerVirtualWorld(i, 1);
SetPlayerPos(i,2233.8706,1711.2141,1011.4486);
}
if(PlayerToPoint(2, i,1059.5522,-345.2047,73.9922))
{//Methlab enterace
GameTextForPlayer(i, "~b~Blue Magic lab", 5000, 3);
SetPlayerInterior(i, 1);
SetPlayerVirtualWorld(i, 5);
SetPlayerFacingAngle(i, 85.6876);
SetPlayerPos(i,963.5632,2159.4895,1011.0303);
}
/*
if(PlayerToPoint(2.0, i,1107.6245,-316.3203,74.7422))//Shack
{
SetPlayerPos(i, -2666.9397,632.9147,66.1670);
SetPlayerVirtualWorld(i, 9);
SetPlayerInterior(i, 1);
return 1;
}
*/
if(PlayerToPoint(2.0, i,870.2368,-25.2136,63.9689))//Hitman HQ Entrance
{
SetPlayerPos(i, -2171.0400,645.4891,1057.5938);
SetPlayerVirtualWorld(i, 99);
SetPlayerInterior(i, 1);
return 1;
}
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 3);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 3);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Cops only !");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 3);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 3);
return 1;
}
GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 3);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 3);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 3);
return 1;
}
GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 3);
}
}
}
/* for(new i = 0; i < sizeof(WareInfo); i++)
{
if (PlayerToPoint(3, playerid,WareInfo[i][wEntranceX], WareInfo[i][wEntranceY], WareInfo[i][wEntranceZ]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPwarekey] != i)
{
if(WareInfo[i][wLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 3);
return 1;
}
format(string, sizeof(string), "~w~type /exit~n~to get out", WareInfo[i]);
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,WareInfo[i][wInterior]);
SetPlayerPos(playerid,WareInfo[i][wExitX],WareInfo[i][wExitY],WareInfo[i][wExitZ]);
PlayerInfo[playerid][pInt] = WareInfo[i][wInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
}*/
if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 3);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
}
if (PlayerToPoint(3.0, playerid,1219.4858,-1812.9700,16.5938)) //Bounty Hunter Entrance
{
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,-2159.122802,641.517517,1052.381713);
GameTextForPlayer(playerid, "~w~Bounty Hunter HQ", 5000, 3);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
}
if (PlayerToPoint(3.0, playerid,2232.5249,-1333.3073,23.9816)) //Church Entrance
{
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,-2029.798339,-106.675910,1035.171875);
GameTextForPlayer(playerid, "~w~Los Santos Church", 5000, 3);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
}
if (PlayerToPoint(3.0, playerid,1022.3154,-1122.6476,23.8707)) //Sam Mafia Entrance
{
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,452.489990,-18.179698,1001.132812);
GameTextForPlayer(playerid, "~w~Mafia HQ", 5000, 3);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
}
else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849) || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849))
{//prison
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1818.1245,-1536.7389,13.0869);
SetVehicleZAngle(tmpcar, 83.1812);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, 1818.1245,-1536.7389,13.0869);
}
GameTextForPlayer(playerid,"~w~Los Santos Prison~n~~r~Restricted Area", 5000, 3);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 83.1812);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(10, playerid,2175.0847,-995.0397,62.9756) && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(10, playerid,2175.0847,-995.0397,62.9756) && PlayerInfo[playerid][pRank] >= 4)
{//safehouse enter
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetCarPassWorld(tmpcar, 89);
SetCarPassInterior(tmpcar, 1);
SetVehiclePos(tmpcar, 2207.4109,1551.8469,1007.5931);
SetVehicleZAngle(tmpcar, 270);
SetPlayerVirtualWorld(playerid, 89);
LinkVehicleToInterior(tmpcar, 1);
SetVehicleVirtualWorld(tmpcar, 89);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, 2207.4109,1551.8469,1007.5931);
}
GameTextForPlayer(playerid,"~w~Safe House~n~~r~Restricted Area", 5000, 3);
SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pLocal] = 102;
SetPlayerFacingAngle(playerid, 270);
PlayerInfo[playerid][pInt] = 1;
SetPlayerVirtualWorld(playerid, 89);
}
else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922))
{
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
PlayerInfo[playerid][pInt] = 2;
PlayerInfo[playerid][pLocal] = 242;
}
}
else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 3);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 3);
SetPlayerInterior(playerid,4);
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2170.3408, 635.3967, 1052.3750)) // HITMAN DOJO
{
GameTextForPlayer(playerid, "~w~Welcome to Ghost's Dojo", 5000, 3);
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid, 774.213989, -48.924297, 1000.585937);
}
else if (PlayerToPoint(8.0, playerid,-2158.4851,642.6509,1052.3750)) // HITMAN CRACK LAB
{
GameTextForPlayer(playerid, "~r~Ghost's Rapage Room", 5000, 3);
SetPlayerInterior(playerid,6);
SetPlayerPos(playerid, 346.870025,309.259033,999.155700);
}
else if (PlayerToPoint(8.0, playerid,756.4841,-17.1075,1000.5859)) // HITMAN Meat Factory
{
GameTextForPlayer(playerid, "~r~The Factory", 5000, 3);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid, 963.418762,2108.292480,1011.030273);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 3);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(8.0, playerid,1772.0234,-1548.0089,9.9072))// Prison
{
GameTextForPlayer(playerid, "~r~Welcome to the Prison", 5000, 3);
SetPlayerInterior(playerid, 3);
SetPlayerFacingAngle(playerid, 178.3951);
SetPlayerPos(playerid,1790.5304,-1532.8323,-14.7619);
}
else if (PlayerToPoint(8.0, playerid,1797.9257,-1578.9176,14.0912))//Prison
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
SetPlayerInterior(playerid, 1);
SetPlayerFacingAngle(playerid, 266.1816);
SetPlayerPos(playerid,1765.4119,-1540.6046,-14.7936);
SetPlayerVirtualWorld(playerid, 1);
}
}
}
return 1;
}