[Include] Desync - 1.0
#1

Desync - 1.0
Scripted by: bw_
About:
This is just a really simple include I made that will desync a selected player. (I have tested this myself, but not with another player, by theory though it should work.)

Usage:
To use this include, you will need to have YSI as it uses the y_hooks method. All you need to do to add this into your script is add #include <Desync> to the top with your other include files.

There are 3 ways to use this.
pawn Код:
DesyncPlayer(playerid); // This will desync the player.
DesyncPlayer(playerid, true); // This will also desync the player.
DesyncPlayer(playerid, false); // This will sync the player (after using one of the above).
Download:
Pastebin - Download

Notes:
Thanks for looking. As I have said, I only tested it by myself, but it should work. If you find any bugs, let me know and I'll fix them ASAP. Would like some feedback too
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#2

It's too simple.
Also why would you want to desync a player?
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#3

Quote:
Originally Posted by [MWR]Blood
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It's too simple.
Also why would you want to desync a player?
Instead of banning people with your anti-cheat you could just simply desync them, using it with other things can be really effective.
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#4

The hell...?
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#5

Thank you! It's going to be useful!

I would ban somebody and set a new enum or w/e lol with DesyncPlayer and use yours so everytime he ban evades he enters and gets Desynced and banned again ^^. Awesome one. Thank you!
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#6

This made my day LOL XD
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#7

Instead of using a pvar, make the most out of it by using a variable which I faster than a pvar lol. You got y_hooks. Shouldn't be a problem.
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#8

Hmm, good idea. thanks
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