Car Spawner Help
#1

Well, I made a car spawner, but obviously the cars pile and pile and pile. I was trying to find a way to when they spawn one car it stays, then if they spawn another, the one before it gets destroyed. I'll just show you a snip of it. Any help would be greatly appreciated!

pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp(cmdtext, "/carmenu",true)==0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(spawnedcar[playerid] != 0)
            {
                new scar;
                scar= GetPlayerVehicleID(playerid);
                RemovePlayerFromVehicle(playerid);
                DestroyVehicle(scar);
                ShowMenuForPlayer(CarMenu,playerid);
                spawnedcar[playerid] = 0;
                TogglePlayerControllable(playerid, 0);
            }
            else if(spawnedcar[playerid] != 1)
            {
                ShowMenuForPlayer(CarMenu,playerid);
                spawnedcar[playerid] = 1;
                TogglePlayerControllable(playerid, 0);
            }
        }
        return 1;
    }
DIALOG:
pawn Код:
public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    new Float:x, Float:y, Float:z, Float:a;
    GetPlayerFacingAngle(playerid,a);
    GetPlayerPos(playerid, x, y, z);
    new car;
    if(CurrentMenu == CarMenu)
    {
        switch(row)
        {
            case 0: //infernus
            {
                car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
                PutPlayerInVehicle(playerid,car,0);
                spawnedcar[playerid] = 1;
                SendClientMessage(playerid, 0x33CCFFAA, "<| You Have Selected the: Infernus |>");

                TogglePlayerControllable(playerid, 1);
            }
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#2

When the car spawns, assign its id to a global variable, example.


pawn Код:
//OUTSIDE of any function

new PlayerVehicle[MAX_PLAYERS];


//On the vehicle spawn
DestroyVehicle(PlayerVehicle[playerid]);
PlayerVehicle[playerid] = CreateVehicle(411,x,y,z+4,a,-1,-1,30000)
PutPlayerInVehicle(playerid,PlayerVehicle[playerid],0);
spawnedcar[playerid] = 1;

//OnPlayerDisconnect

DestroyVehicle(PlayerVehicle[playerid]);
PlayerVehicle[playerid] = 9999999999999999999999999999;

Just put that propperly on your script with the proper car modelids and you're good to go!
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