//==================================Armas=========== =
if(strcmp("/armas1", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid, 17, 14);
GivePlayerWeapon(playerid, 22, 9999);
GivePlayerWeapon(playerid, 25, 9999);
GivePlayerWeapon(playerid, 28, 9999);
GivePlayerWeapon(playerid, 30, 9999);
GivePlayerWeapon(playerid, 33, 9999);
GivePlayerWeapon(playerid, 46, 9999);
SendClientMessage(playerid, COLOR_YELLOW, "Has obtenido pack de armas 1");
return 1;
}
if(strcmp("/armas2", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid, 16, 14);
GivePlayerWeapon(playerid, 24, 9999);
GivePlayerWeapon(playerid, 27, 9999);
GivePlayerWeapon(playerid, 32, 9999);
GivePlayerWeapon(playerid, 31, 9999);
GivePlayerWeapon(playerid, 34, 9999);
GivePlayerWeapon(playerid, 46, 9999);
SendClientMessage(playerid, COLOR_YELLOW, "Has obtenido pack de armas 2");
return 1;
}
if(strcmp("/armas3", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid, 16, 14);
GivePlayerWeapon(playerid, 23, 9999);
GivePlayerWeapon(playerid, 27, 9999);
GivePlayerWeapon(playerid, 29, 9999);
GivePlayerWeapon(playerid, 31, 9999);
GivePlayerWeapon(playerid, 34, 9999);
GivePlayerWeapon(playerid, 46, 9999);
SendClientMessage(playerid, COLOR_YELLOW, "Has obtenido pack de armas 3");
return 1;
}
if(strcmp("/armas4", cmdtext, true) == 0)
{
GivePlayerWeapon(playerid, 18, 14);
GivePlayerWeapon(playerid, 23, 9999);
GivePlayerWeapon(playerid, 27, 9999);
GivePlayerWeapon(playerid, 32, 9999);
GivePlayerWeapon(playerid, 31, 9999);
GivePlayerWeapon(playerid, 34, 9999);
GivePlayerWeapon(playerid, 46, 9999);
SendClientMessage(playerid, COLOR_YELLOW, "Has obtenido pack de armas 4");
return 1;
}
// ===============================[ Puertas ] ============================== //
if(strcmp(cmd, "/puerta", true) == 0)
{
if(gTeam[playerid] == TEAM_ARMY)
{
|