pawn Код:
if(strcmp(cmd, "/trancar", true) == 0)
{
if(IsPlayerConnected(playerid)) {
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1) {
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255) {
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
return true;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos) {
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0) {
gLastDriver[HireCar[playerid]] = 300;
VTrancado[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPHousekey] == 255) {
if(HireCar[playerid] == 0) {
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
return true;
}
}
carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(HireCar[playerid] > 0 && !SwitchKey[playerid]) {
carid = HireCar[playerid];
}
new driver = gLastDriver[carid];
new lockstatus = VTrancado[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus) {
case 0:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255) {
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return true;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid]) {
GameTextForPlayer(playerid, "~w~Veiculo Alugado ~n~~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid) {
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~n~~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
return true;
}
}
case 1:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255) {
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return true;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid]) {
GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
if (PlayerInfo[playerid][pPHouseCarkey] == carid) {
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~n~~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return true;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, "Erro");
}
}
if(carid == 256) {
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
}
return true;
}
return true;
}