So , i have this OnPlayerConnect:
Код:
public OnPlayerConnect(playerid)
{
gPlayerLogged[playerid] = 0;
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if (!dini_Exists(file))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Bine ai Venit", "Bine ai venit, Nu esti Inregistrat in Baza de date \n Pentru Inregistrare Scrie Parola ta aici:", "Register", "Iesi");
}
if(fexist(file))
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Bine ai Venit", "Bine ai Venit, Esti deja Inregistrat \n Pentru Logare Scrie Parola ta aici:", "Login", "Iesi");
}
PlayerInfo[playerid][pAdminLevel] = 0;
return 1;
}
and this OnDialogRespons:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 1)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Bine ai Venit", "Bine ai Venit, nu esti inregistrat in baza de date \n Pentru Inregistrare Scrie Parola ta aici:", "Register", "Iesi");
dini_Create(file);
dini_IntSet(file, "Password", udb_hash(inputtext));
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
SendClientMessage(playerid, 0xFFF900FF, "Te-ai Inregistrat cu Succes!");
gPlayerLogged[playerid] = 1;
}
if (dialogid == 2)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, " Bine ai Venit", "Bine ai Venit, Esti deja Inregistrat \n Pentru Logare Scrie Parola ta aici:", "Login", "Iesi");
new tmp;
tmp = dini_Int(file, "Password");
if(udb_hash(inputtext) != tmp) {
SendClientMessage(playerid, 0xFF0000FF, "Parola Incorecta!");
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Bine ai Venit", "Bine ai Venit, Esti deja Inregistrat \n Pentru Logare Scrie Parola ta aici:", "Login", "Iesi");
}
else
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
SendClientMessage(playerid,0xFF0000FF, "Server: Te-ai logat cu Succes!");
}
}
return 1;
}