24.08.2011, 16:38
how can i set the payday's and lotto time in my sv ( like 1 , 2 , 3 ... o'clock ) and how to set the men on working get more money than the men do nothing
Код:
public PayDay() { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { new bank = PlayerInfo[i][pAccount]; SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SafeSetPlayerInterior(i, 6); SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; SafeResetPlayerWeapons(i); SafeResetPlayerMoney(i); SafeGivePlayerMoney(i, 1); WantedPoints[i] = 0; PlayerInfo[i][pAccount] = (bank + DebtMoney[i]); DebtMoney[i] = 0; PlayerInfo[i][pJailTime] = 240; TextDrawShowForPlayer(i, Textdraw1[i]); format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_WHITE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 9999) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 9999; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; new checks = PlayerInfo[i][pPayCheck] / 5; if(PlayerInfo[i][pRegularRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 10; checks += bonus; } new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); account += checks; if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_WHITE, string); if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999) { format(string, sizeof(string), " Electricity Bill: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Balance: $%d", account - checks); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; if(FarmerVar[i] == 0) { FarmerPickup[i][0] = 0; } if(DrugFarmerVar[i] == 0) { DrugFarmerPickup[i][0] = 0; } if(SmugglerWork[i] == 0) { PayDaySecure[i] = 0; } if(PlayerInfo[i][pRegularRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay."); } } } } SaveAccounts(); new rand = random(2500); rand += 1245; Jackpot += rand; SaveStuff(); SaveAnticheat(); format(string, sizeof(string), "Lottery News: Our New Jackpot has been increased to $%d.", Jackpot); OOCOff(COLOR_WHITE, string); return 1; }
Код:
public Lotto(number) { new JackpotFallen = 0; new string[128]; new winner[MAX_PLAYER_NAME]; format(string, sizeof(string), "Lottery News: Today the Winning Number has fallen on: %d.", number); OOCOff(COLOR_WHITE, string); format(string, sizeof(string), "Lottery News: ~n~ Today's Number: ~p~ %d", number); GameTextForAll(string, 4000, 6); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLottoNr] > 0) { if(PlayerInfo[i][pLottoNr] == number) { JackpotFallen = 1; GetPlayerName(i, winner, sizeof(winner)); format(string, sizeof(string), "Lottery News: %s has won the Jackpot of $%d with his/her Lottery Ticket !!!", winner, Jackpot); OOCOff(TEAM_CYAN_COLOR, string); format(string, sizeof(string), "* You Won $%d with your Lottery Ticket !!!!", Jackpot); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), "~g~~h~~h~Won The Lottery!!! ~n~~g~$%d !! ~n~~n~~n~~p~Congratulations!!!!", Jackpot); GameTextForPlayer(i, string, 5000, 3); //ConsumingMoney[i] = 1; SafeGivePlayerMoney(i, Jackpot); } else { SendClientMessage(i, COLOR_WHITE, "You Didn't Won The Lottery This time!"); } } PlayerInfo[i][pLottoNr] = 0; } } if(JackpotFallen) { new rand = random(10000); rand += 5789; Jackpot = rand; SaveStuff(); format(string, sizeof(string), "Lottery News: The new Jackpot has been started with $%d.", Jackpot); OOCOff(COLOR_WHITE, string); } else { new rand = random(5000); rand += 2158; Jackpot += rand; SaveStuff(); format(string, sizeof(string), "Lottery News: The Jackpot has been raised to $%d.", Jackpot); OOCOff(COLOR_WHITE, string); } return 1; }
Код:
public StartLotto() { new rand = random(80); if(rand < 77) { rand += 3; } Lotto(rand);