Help me ( Payday and lotto )
#1

how can i set the payday's and lotto time in my sv ( like 1 , 2 , 3 ... o'clock ) and how to set the men on working get more money than the men do nothing

Код:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    new bank = PlayerInfo[i][pAccount];
				    SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
				    SafeSetPlayerInterior(i, 6);
			   		SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            SafeResetPlayerWeapons(i);
		            SafeResetPlayerMoney(i);
					SafeGivePlayerMoney(i, 1);
					WantedPoints[i] = 0;
					PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
					DebtMoney[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					TextDrawShowForPlayer(i, Textdraw1[i]);
					format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 9999)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 9999;
						SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 5;
					if(PlayerInfo[i][pRegularRank] > 0)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 10;
					    checks += bonus;
					}
				    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
				    account += checks;
				    if(PlayerInfo[i][pAccount] > 0)
				    {
				    	PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|");
					format(string, sizeof(string), "  Paycheck: $%d   Tax Money: -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
					{
					    format(string, sizeof(string), "  Electricity Bill: -$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), "  Interest Rate: 0.%d percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), "  Interest Gained $%d", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), "  New Balance: $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "  Rent: -$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pRegularRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
				}
			}
		}
	}
	SaveAccounts();
	new rand = random(2500); rand += 1245;
   	Jackpot += rand;
    SaveStuff();
    SaveAnticheat();
    format(string, sizeof(string), "Lottery News: Our New Jackpot has been increased to $%d.", Jackpot);
	OOCOff(COLOR_WHITE, string);
	return 1;
}
Код:
public Lotto(number)
{
	new JackpotFallen = 0;
	new string[128];
	new winner[MAX_PLAYER_NAME];
	format(string, sizeof(string), "Lottery News: Today the Winning Number has fallen on: %d.", number);
    OOCOff(COLOR_WHITE, string);
    format(string, sizeof(string), "Lottery News: ~n~ Today's Number: ~p~ %d", number);
    GameTextForAll(string, 4000, 6);
    for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLottoNr] > 0)
		    {
			    if(PlayerInfo[i][pLottoNr] == number)
			    {
			        JackpotFallen = 1;
			        GetPlayerName(i, winner, sizeof(winner));
					format(string, sizeof(string), "Lottery News: %s has won the Jackpot of $%d with his/her Lottery Ticket !!!", winner, Jackpot);
					OOCOff(TEAM_CYAN_COLOR, string);
					format(string, sizeof(string), "* You Won $%d with your Lottery Ticket !!!!", Jackpot);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), "~g~~h~~h~Won The Lottery!!! ~n~~g~$%d !! ~n~~n~~n~~p~Congratulations!!!!", Jackpot);
					GameTextForPlayer(i, string, 5000, 3);
					//ConsumingMoney[i] = 1;
					SafeGivePlayerMoney(i, Jackpot);
			    }
			    else
			    {
			        SendClientMessage(i, COLOR_WHITE, "You Didn't Won The Lottery This time!");
			    }
			}
			PlayerInfo[i][pLottoNr] = 0;
		}
	}
	if(JackpotFallen)
	{
	    new rand = random(10000); rand += 5789;
	    Jackpot = rand;
	    SaveStuff();
	    format(string, sizeof(string), "Lottery News: The new Jackpot has been started with $%d.", Jackpot);
		OOCOff(COLOR_WHITE, string);
	}
	else
	{
	    new rand = random(5000); rand += 2158;
	    Jackpot += rand;
	    SaveStuff();
	    format(string, sizeof(string), "Lottery News: The Jackpot has been raised to $%d.", Jackpot);
		OOCOff(COLOR_WHITE, string);
	}
	return 1;
}
Код:
public StartLotto()
{
    new rand = random(80);
    if(rand < 77) { rand += 3; }
    Lotto(rand);
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#2

Pls help me
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#3

I suggest taking a look at this.

GetTime

Also, For the Men working, i dont know if your using an Enum or anything, but i would do it like this, [Related To My Script]

pawn Код:
if(PlayerInfo[playerid][pWorking] ==1)
{
    SendClientMessage(playerid,COLOR_GREEN,"You Have Recieved Money For Working!");
    GivePlayerMoney(playerid,1000);
}
if(PlayerInfo[playerid][pWorking] ==0)
{
    SendClientMessage(playerid,COLOR_GREEN,"You Have Recieved Welfare Money!Get A Job!");
    GivePlayerMoney(playerid,500);
}
Note: This is for my server, some things will need to be changed for your server.
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#4

Anyideas i very need help
Reply
#5

Pls help me
Reply
#6

Quote:
Originally Posted by Mustang GT
Посмотреть сообщение
I suggest taking a look at this.

GetTime

Also, For the Men working, i dont know if your using an Enum or anything, but i would do it like this, [Related To My Script]

pawn Код:
if(PlayerInfo[playerid][pWorking] ==1)
{
    SendClientMessage(playerid,COLOR_GREEN,"You Have Recieved Money For Working!");
    GivePlayerMoney(playerid,1000);
}
if(PlayerInfo[playerid][pWorking] ==0)
{
    SendClientMessage(playerid,COLOR_GREEN,"You Have Recieved Welfare Money!Get A Job!");
    GivePlayerMoney(playerid,500);
}
Note: This is for my server, some things will need to be changed for your server.
Can u show me your public payday code and synctime of your ? Sr my English
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